CTerrorGun::ItemBusyFrame
0x00567d50 · 97 bytes · __thiscall
_ZN10CTerrorGun13ItemBusyFrameEv
Decompiled
undefined (1 param)
/* CTerrorGun::ItemBusyFrame() */
void __thiscall CTerrorGun::ItemBusyFrame(CTerrorGun *this)
{
char cVar1;
int *piVar2;
UpdateSpread(this);
CTerrorWeapon::ItemBusyFrame((CTerrorWeapon *)this);
piVar2 = (int *)CBaseCombatWeapon::GetOwner((CBaseCombatWeapon *)this);
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2);
if (cVar1 != '\0') {
cVar1 = ShouldUnzoom(this);
if (cVar1 != '\0') {
UnZoom(this);
}
/* WARNING: Could not recover jumptable at 0x00567da9. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x728))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.