CTerrorPlayer::IsPerformingActionOnSelf
0x004f1580 · 183 bytes · __thiscall
_ZNK13CTerrorPlayer24IsPerformingActionOnSelfE21TerrorPlayerUseAction
Decompiled
undefined (2 params)
/* CTerrorPlayer::IsPerformingActionOnSelf(TerrorPlayerUseAction) const */
undefined4 __thiscall CTerrorPlayer::IsPerformingActionOnSelf(CTerrorPlayer *this,int param_2)
{
uint uVar1;
CTerrorPlayer *pCVar2;
char cVar3;
undefined *puVar4;
if (param_2 == 0) {
if (*(int *)(this + 0x2b44) == 0) {
return 0;
}
}
else if (*(int *)(this + 0x2b44) != param_2) {
return 0;
}
uVar1 = *(uint *)(this + 0x2b40);
if ((((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
((this == *(CTerrorPlayer **)(puVar4 + 4) &&
(uVar1 = *(uint *)(this + 0x2b3c), uVar1 != 0xffffffff)))) &&
((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
((*(uint *)(puVar4 + 8) == uVar1 >> 0xc &&
(pCVar2 = *(CTerrorPlayer **)(puVar4 + 4), pCVar2 != (CTerrorPlayer *)0x0)))))) &&
(cVar3 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar3 != '\0')) {
if (this != pCVar2) {
return 0;
}
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.