CTerrorPlayerAnimState::GetLookRange
0x00513140 · 109 bytes · __thiscall
_ZN22CTerrorPlayerAnimState12GetLookRangeEv
Decompiled
undefined (1 param)
/* CTerrorPlayerAnimState::GetLookRange() */
longdouble __thiscall CTerrorPlayerAnimState::GetLookRange(CTerrorPlayerAnimState *this)
{
char cVar1;
int iVar2;
float fVar3;
iVar2 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x118));
cVar1 = IsASurvivorTeam(iVar2);
fVar3 = 45.0;
if (cVar1 != '\0') {
cVar1 = (**(code **)(**(int **)(this + 0x118) + 0x7e8))(*(int **)(this + 0x118));
fVar3 = 90.0;
if (cVar1 != '\0') {
return (longdouble)360.0;
}
}
return (longdouble)fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.