CTerrorGameRules::IsOriginalCampaign
0x00507060 · 98 bytes · __cdecl
_ZN16CTerrorGameRules18IsOriginalCampaignEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::IsOriginalCampaign() */
undefined4 CTerrorGameRules::IsOriginalCampaign(void)
{
KeyValues *this;
char *pcVar1;
long lVar2;
this = (KeyValues *)GetMissionInfo();
if (this != (KeyValues *)0x0) {
pcVar1 = (char *)KeyValues::GetString(this,"name","");
pcVar1 = (char *)StringAfterPrefix(pcVar1,"L4D2C");
if (pcVar1 != (char *)0x0) {
lVar2 = strtol(pcVar1,(char **)0x0,10);
return CONCAT31((int3)(lVar2 - 1U >> 8),lVar2 - 1U < 5);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.