CDirector::OnFinaleEscapeStarted
0x008742a0 · 137 bytes · __cdecl
_ZN9CDirector21OnFinaleEscapeStartedEv
Decompiled
undefined (0 params)
/* CDirector::OnFinaleEscapeStarted() */
void CDirector::OnFinaleEscapeStarted(void)
{
int *piVar1;
KeyValues *this;
undefined1 *puVar2;
piVar1 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"finale_vehicle_incoming",0,0);
if (piVar1 != (int *)0x0) {
this = (KeyValues *)CTerrorGameRules::GetMissionInfo();
puVar2 = &DAT_00d539c2;
if (this != (KeyValues *)0x0) {
puVar2 = (undefined1 *)KeyValues::GetString(this,"Name","");
}
(**(code **)(*piVar1 + 0x3c))(piVar1,"campaign",puVar2);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar1,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.