CTerrorGameRules::IsWeaponPrecacheAllowed
0x005098b0 · 571 bytes · __cdecl
_ZN16CTerrorGameRules23IsWeaponPrecacheAllowedEPKc
Decompiled
undefined (1 param)
/* CTerrorGameRules::IsWeaponPrecacheAllowed(char const*) */
undefined4 CTerrorGameRules::IsWeaponPrecacheAllowed(char *param_1)
{
undefined4 *puVar1;
int iVar2;
KeyValues *this;
char *pcVar3;
int iVar4;
undefined4 uVar5;
undefined4 *local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
undefined4 *local_20;
if ((mp_gamemode[0x15] & 0x10) == 0) {
pcVar3 = *(char **)(mp_gamemode._28_4_ + 0x24);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
goto LAB_00509a6d;
}
if (pcVar3 != "mutation14") goto LAB_00509a6d;
joined_r0x00509a8b:
if ((param_1 == "weapon_grenade_launcher") ||
(iVar2 = _V_stricmp(param_1,"weapon_grenade_launcher"), iVar2 == 0)) {
return 0;
}
if ((param_1 == "weapon_rifle_m60") ||
(iVar2 = _V_stricmp(param_1,"weapon_rifle_m60"), iVar2 == 0)) {
return 1;
}
}
else {
pcVar3 = "FCVAR_NEVER_AS_STRING";
LAB_00509a6d:
iVar2 = _V_stricmp(pcVar3,"mutation14");
if (iVar2 == 0) goto joined_r0x00509a8b;
}
local_30 = (undefined4 *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (undefined4 *)0x0;
/* try { // try from 00509952 to 005099bb has its CatchHandler @ 00509b0a */
this = (KeyValues *)GetMissionInfo();
if (this == (KeyValues *)0x0) {
uVar5 = 1;
}
else {
pcVar3 = (char *)KeyValues::GetString(this,"excludeweapons",(char *)0x0);
if (pcVar3 == (char *)0x0) {
uVar5 = 1;
}
else {
V_SplitString(pcVar3,";",(CUtlVector *)&local_30);
uVar5 = 1;
if (local_24 < 1) goto LAB_005099ea;
iVar2 = 0;
pcVar3 = (char *)*local_30;
while ((param_1 != pcVar3 && (iVar4 = _V_stricmp(pcVar3,param_1), iVar4 != 0))) {
iVar2 = iVar2 + 1;
if (local_24 <= iVar2) {
uVar5 = 1;
goto LAB_005099c9;
}
pcVar3 = (char *)local_30[iVar2];
}
uVar5 = 0;
}
}
LAB_005099c9:
if (0 < local_24) {
iVar2 = 0;
do {
if ((void *)local_30[iVar2] != (void *)0x0) {
operator_delete__((void *)local_30[iVar2]);
}
iVar2 = iVar2 + 1;
} while (iVar2 < local_24);
}
LAB_005099ea:
iVar2 = 0;
local_24 = 0;
CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)&local_30);
local_20 = local_30;
if (0 < local_24) {
do {
puVar1 = local_30 + iVar2;
iVar2 = iVar2 + 1;
operator_delete((void *)*puVar1);
} while (iVar2 < local_24);
}
local_24 = 0;
CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)&local_30);
local_24 = 0;
local_20 = local_30;
CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)&local_30);
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.