L L4D2node

GetPlayerViewOffset

0x004f4500 · 592 bytes · __cdecl

_Z19GetPlayerViewOffsetP13CTerrorPlayerb

Decompiled

undefined (2 params)

/* GetPlayerViewOffset(CTerrorPlayer*, bool) */

undefined1 * GetPlayerViewOffset(CTerrorPlayer *param_1,bool param_2)

{
  float fVar1;
  float fVar2;
  char cVar3;
  undefined4 *puVar4;
  int iVar5;
  longdouble lVar6;
  
  if ((GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView == '\0') &&
     (iVar5 = __cxa_guard_acquire(&GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView),
     iVar5 != 0)) {
    __cxa_guard_release(&GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView);
  }
  if ((GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView == '\0') &&
     (iVar5 = __cxa_guard_acquire(&GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView),
     iVar5 != 0)) {
    __cxa_guard_release(&GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView);
  }
  if (param_1[0x33bd] == (CTerrorPlayer)0x0) {
    if ((param_2) && (cVar3 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar3 == '\0')) {
      puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x250))(param_1);
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._0_4_ = *puVar4;
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._4_4_ = puVar4[1];
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._8_4_ = puVar4[2];
      iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._8_4_ = *(undefined4 *)(iVar5 + 0x44);
      return GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView;
    }
    puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x250))(param_1);
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._0_4_ = *puVar4;
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._4_4_ = puVar4[1];
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._8_4_ = puVar4[2];
    cVar3 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1);
    if (((cVar3 == '\0') || (param_1[0x39f1] != (CTerrorPlayer)0x0)) ||
       (param_1[0x33dc] != (CTerrorPlayer)0x0)) {
      iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._8_4_ = *(undefined4 *)(iVar5 + 8);
      return GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView;
    }
    fVar1 = *(float *)(SurvivorIncapacitatedEyeHeight._28_4_ + 0x2c);
    iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    fVar2 = *(float *)(iVar5 + 0x44);
    lVar6 = (longdouble)CTerrorPlayer::GetProgressBarPercent(param_1);
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._8_4_ =
         (1.0 - (float)lVar6) * fVar1 + (float)lVar6 * fVar2;
  }
  else {
    if (param_2) {
      puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x250))(param_1);
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._0_4_ = *puVar4;
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._4_4_ = puVar4[1];
      GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView._8_4_ = puVar4[2];
      return GetPlayerViewOffset(CTerrorPlayer*,bool)::crouchedView;
    }
    puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x250))();
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._0_4_ = *puVar4;
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._4_4_ = puVar4[1];
    GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView._8_4_ = puVar4[2];
  }
  return GetPlayerViewOffset(CTerrorPlayer*,bool)::standingView;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)