CalcLeanViewOffset
0x004f4100 · 999 bytes · __cdecl
_Z18CalcLeanViewOffsetRK6VectorRK6QAnglefb
Decompiled
undefined (4 params)
/* CalcLeanViewOffset(Vector const&, QAngle const&, float, bool) */
Vector * CalcLeanViewOffset(Vector *param_1,QAngle *param_2,float param_3,bool param_4)
{
float fVar1;
float fVar2;
undefined4 uVar3;
int iVar4;
longdouble lVar5;
undefined3 in_stack_00000011;
bool in_stack_00000014;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_ec;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
if (CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN == '\0') {
iVar4 = __cxa_guard_acquire(&CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::
WALL_MIN);
if (iVar4 != 0) {
CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._0_4_ = 0xc1800000;
CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._4_4_ = 0xc1800000;
CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._8_4_ = 0xc0c00000;
__cxa_guard_release(&CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN);
}
}
if (CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MAX == '\0') {
iVar4 = __cxa_guard_acquire(&CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::
WALL_MAX);
if (iVar4 != 0) {
CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MAX = 16.0;
DAT_00fa42d0 = 16.0;
DAT_00fa42d4 = 6.0;
__cxa_guard_release(&CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MAX);
}
}
uVar3 = ViewOffset._28_4_;
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(float *)(param_1 + 8) = _param_4;
if (*(int *)(uVar3 + 0x30) == 0) {
return param_1;
}
local_f0 = *(undefined4 *)((int)param_3 + 4);
local_f4 = 0;
local_ec = *(undefined4 *)((int)param_3 + 8);
AngleVectors((QAngle *)&local_f4,(Vector *)&local_e8);
VectorNormalize((Vector *)&local_e8);
lVar5 = (longdouble)CalcForwardViewOffset((QAngle *)param_3,in_stack_00000014);
local_e8 = local_e8 * (float)lVar5;
local_e4 = (float)lVar5 * local_e4;
local_e0 = 0.0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_dc[0] = &PTR_ShouldHitEntity_00c288c0;
local_8c = 0;
local_bc = local_e8;
local_b8 = local_e4;
local_b4 = local_e0;
local_87 = local_e4 * local_e4 + local_e8 * local_e8 + local_e0 * local_e0 != 0.0;
local_9c = (CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MAX -
(float)CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._0_4_) *
0.5;
local_98 = (DAT_00fa42d0 -
(float)CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._4_4_) *
0.5;
local_94 = (DAT_00fa42d4 -
(float)CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._8_4_) *
0.5;
local_a4 = (DAT_00fa42d4 +
(float)CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._8_4_) *
0.5;
local_ac = (CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MAX +
(float)CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._0_4_) *
0.5;
local_a8 = (DAT_00fa42d0 +
(float)CalcLeanViewOffset(Vector_const&,QAngle_const&,float,bool)::WALL_MIN._4_4_) *
0.5;
local_c4 = *(float *)(param_2 + 8) + local_a4 + _param_4;
local_cc = *(float *)param_2 + local_ac;
local_c8 = *(float *)(param_2 + 4) + local_a8;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = -local_ac;
local_a8 = -local_a8;
local_a4 = -local_a4;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x20060cb,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
}
fVar1 = *(float *)(param_2 + 8);
fVar2 = *(float *)param_2;
*(float *)(param_1 + 4) = local_60 - *(float *)(param_2 + 4);
*(float *)(param_1 + 8) = local_5c - fVar1;
*(float *)param_1 = local_64 - fVar2;
return param_1;
}
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file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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