CCollisionProperty::UseTriggerBounds
0x0042b720 · 92 bytes · __thiscall
_ZN18CCollisionProperty16UseTriggerBoundsEbf
Decompiled
undefined (3 params)
/* CCollisionProperty::UseTriggerBounds(bool, float) */
void __thiscall
CCollisionProperty::UseTriggerBounds(CCollisionProperty *this,bool param_1,float param_2)
{
uint uVar1;
if (SUB41((int)param_2,0) != this[0x23]) {
(**(code **)(*(int *)this + 0x50))(this,this + 0x23);
this[0x23] = SUB41((int)param_2,0);
}
if (param_1) {
uVar1 = *(ushort *)(this + 0x20) | 0x80;
}
else {
uVar1 = *(ushort *)(this + 0x20) & 0xffffff7f;
}
SetSolidFlags(this,uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.