CSteamWorksGameStatsUploader::ParseKeyValuesAndSendStats
0x004c65e0 · 76 bytes · __thiscall
_ZN28CSteamWorksGameStatsUploader26ParseKeyValuesAndSendStatsEP9KeyValues
Decompiled
undefined (2 params)
/* CSteamWorksGameStatsUploader::ParseKeyValuesAndSendStats(KeyValues*) */
undefined4 __thiscall
CSteamWorksGameStatsUploader::ParseKeyValuesAndSendStats
(CSteamWorksGameStatsUploader *this,KeyValues *param_1)
{
undefined4 uVar1;
int iVar2;
uVar1 = 2;
if ((param_1 != (KeyValues *)0x0) && (this[0x370] != (CSteamWorksGameStatsUploader)0x0)) {
iVar2 = GetInterface(this);
*(int *)(this + 0x48) = iVar2;
if (iVar2 != 0) {
uVar1 = ParseKeyValuesAndSendStats(this,param_1);
return uVar1;
}
uVar1 = 3;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.