CSteamWorksGameStatsUploader::WriteStringToTable
0x004c6080 · 101 bytes · __cdecl
_ZN28CSteamWorksGameStatsUploader18WriteStringToTableEPKcyS1_
Decompiled
undefined (3 params)
/* CSteamWorksGameStatsUploader::WriteStringToTable(char const*, unsigned long long, char const*) */
undefined4
CSteamWorksGameStatsUploader::WriteStringToTable(char *param_1,ulonglong param_2,char *param_3)
{
char cVar1;
int *piVar2;
undefined4 uVar3;
CSteamWorksGameStatsUploader *in_stack_ffffffd4;
piVar2 = *(int **)(param_1 + 0x48);
if (piVar2 == (int *)0x0) {
cVar1 = VerifyInterface(in_stack_ffffffd4);
if (cVar1 == '\0') {
return 3;
}
piVar2 = *(int **)(param_1 + 0x48);
}
/* WARNING: Could not recover jumptable at 0x004c60ba. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (**(code **)(*piVar2 + 0x24))();
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.