CSteamWorksGameStatsUploader::WriteInt64ToTable
0x004c5f90 · 113 bytes · __cdecl
_ZN28CSteamWorksGameStatsUploader17WriteInt64ToTableEyyPKc
Decompiled
undefined (3 params)
/* CSteamWorksGameStatsUploader::WriteInt64ToTable(unsigned long long, unsigned long long, char
const*) */
undefined4
CSteamWorksGameStatsUploader::WriteInt64ToTable(ulonglong param_1,ulonglong param_2,char *param_3)
{
char cVar1;
undefined4 uVar2;
int *piVar3;
CSteamWorksGameStatsUploader *in_stack_ffffffd4;
piVar3 = *(int **)((int)param_1 + 0x48);
if (piVar3 == (int *)0x0) {
cVar1 = VerifyInterface(in_stack_ffffffd4);
if (cVar1 == '\0') {
return 3;
}
piVar3 = *(int **)((int)param_1 + 0x48);
}
/* WARNING: Could not recover jumptable at 0x004c5fdc. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(*piVar3 + 0x30))();
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.