CServerGameClients::ClientDisconnect
0x006c6890 · 352 bytes · __thiscall
_ZN18CServerGameClients16ClientDisconnectEP7edict_t
Decompiled
undefined (2 params)
/* CServerGameClients::ClientDisconnect(edict_t*) */
void __thiscall CServerGameClients::ClientDisconnect(CServerGameClients *this,edict_t *param_1)
{
int *piVar1;
uint *puVar2;
edict_t *peVar3;
CBaseEntity *this_00;
int iVar4;
CSound *this_01;
CBaseEntity *in_stack_ffffffe8;
peVar3 = param_1;
if (((param_1 != (edict_t *)0x0) ||
((peVar3 = *(edict_t **)(gpGlobals + 0x58), peVar3 != (edict_t *)0x0 &&
(((byte)*peVar3 & 2) == 0)))) && (piVar1 = *(int **)(peVar3 + 0xc), piVar1 != (int *)0x0)) {
this_00 = (CBaseEntity *)(**(code **)(*piVar1 + 0x18))(piVar1);
if (this_00 != (CBaseEntity *)0x0) {
if (g_fGameOver == '\0') {
if (*(float *)(this_00 + 0x1ff8) != 0.0) {
if (this_00[0x6c] == (CBaseEntity)0x0) {
puVar2 = *(uint **)(this_00 + 0x30);
if (puVar2 != (uint *)0x0) {
*puVar2 = *puVar2 | 0x101;
iVar4 = (**(code **)(*engine + 0x184))(engine,puVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
}
*(undefined4 *)(this_00 + 0x1ff8) = 0;
}
iVar4 = CSoundEnt::ClientSoundIndex(param_1);
this_01 = (CSound *)CSoundEnt::SoundPointerForIndex(iVar4);
if (this_01 != (CSound *)0x0) {
CSound::Reset(this_01);
}
CBaseEntity::RemoveFlag(this_00,0x10000);
CBaseEntity::AddFlag(this_00,0x400000);
CBaseEntity::AddFlag(this_00,0x8000);
in_stack_ffffffe8 = (CBaseEntity *)(uint)(*(ushort *)(this_00 + 0x1b4) | 4);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this_00 + 0x194),(int)in_stack_ffffffe8);
if (g_pGameRules != (int *)0x0) {
(**(code **)(*g_pGameRules + 0xe8))(g_pGameRules,param_1);
in_stack_ffffffe8 = this_00;
(**(code **)(*(int *)gamestats + 0x54))(gamestats);
}
}
CBaseEntity::PhysicsRemoveTouchedList(this_00);
CBaseEntity::PhysicsRemoveGroundList(this_00,in_stack_ffffffe8);
CBasePlayer::ClearPlayerSimulationList((CBasePlayer *)this_00);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.