L L4D2node

TerrorNavArea::DrawFog

0x00973d40 · 983 bytes · __thiscall

_ZNK13TerrorNavArea7DrawFogERK6Vectorb

Decompiled

undefined (3 params)

/* TerrorNavArea::DrawFog(Vector const&, bool) const */

void __thiscall TerrorNavArea::DrawFog(TerrorNavArea *this,Vector *param_1,bool param_2)

{
  float fVar1;
  uint uVar2;
  char *pcVar3;
  char cVar4;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  undefined4 local_28;
  undefined4 local_24;
  float local_20;
  
  cVar4 = '\x04';
  uVar2 = *(uint *)(this + 0x160);
  if (uVar2 != 0) {
    cVar4 = (uVar2 != *(uint *)(TheNavMesh + 0x660)) + '\x02';
  }
  local_50 = *(float *)(this + 0xc);
  local_58 = *(float *)(this + 4);
  local_48 = *(float *)(this + 8);
  local_34 = *(float *)(this + 0x10);
  local_3c = *(float *)(this + 0x14);
  local_44 = *(float *)(this + 0x24);
  local_38 = *(float *)(this + 0x28);
  local_2c = *(float *)(this + 0x18);
  if (param_2) {
    local_58 = local_58 + *(float *)param_1;
    local_4c = local_34 + *(float *)param_1;
    local_54 = local_48 + *(float *)(param_1 + 4);
    local_3c = local_3c + *(float *)(param_1 + 4);
    fVar1 = *(float *)(param_1 + 8);
    local_50 = local_50 + fVar1;
    local_44 = local_44 + fVar1;
    local_38 = local_38 + fVar1;
    local_2c = local_2c + fVar1;
    local_48 = local_54;
    local_40 = local_58;
    local_34 = local_4c;
    local_30 = local_3c;
    NavDrawFilledTriangle(&local_58,&local_34,&local_4c,cVar4,1);
    NavDrawFilledTriangle(&local_34,&local_58,&local_40,cVar4,1);
    return;
  }
  local_30 = local_3c;
  local_4c = local_34;
  local_40 = local_58;
  local_54 = local_48;
  if (this == *(TerrorNavArea **)(TheNavMesh + 0x474)) {
    pcVar3 = "";
    if ((uVar2 != 0) &&
       ((*(uint *)(TheNavMesh + 0x658) < uVar2 ||
        (pcVar3 = *(char **)(*(int *)(TheNavMesh + 0x64c) + -4 + uVar2 * 4), pcVar3 == (char *)0x0))
       )) {
      pcVar3 = "INVALID";
      cVar4 = '\x04';
    }
    local_28 = *(undefined4 *)(this + 0x2c);
    local_24 = *(undefined4 *)(this + 0x30);
    local_20 = *(float *)(this + 0x34) + 16.0;
    NDebugOverlay::Text((Vector *)&local_28,pcVar3,true,0.01023);
  }
  local_58 = local_58 + 0.2;
  local_54 = local_54 + 0.2;
  local_4c = local_4c - 0.2;
  local_48 = local_48 + 0.2;
  local_40 = local_40 + 0.2;
  local_3c = local_3c - 0.2;
  local_34 = local_34 - 0.2;
  local_30 = local_30 - 0.2;
  NavDrawLine(&local_58,&local_4c,cVar4);
  NavDrawLine(&local_4c,&local_34,cVar4);
  NavDrawLine(&local_34,&local_40,cVar4);
  NavDrawLine(&local_40,&local_58,cVar4);
  if (this == *(TerrorNavArea **)(TheNavMesh + 0x474)) {
    local_58 = local_58 + 2.0;
    local_54 = local_54 + 2.0;
    local_4c = local_4c - 2.0;
    local_48 = local_48 + 2.0;
    local_40 = local_40 + 2.0;
    local_3c = local_3c - 2.0;
    local_34 = local_34 - 2.0;
    local_30 = local_30 - 2.0;
    NavDrawLine(&local_58,&local_4c,5);
    NavDrawLine(&local_4c,&local_34,5);
    NavDrawLine(&local_34,&local_40,5);
    NavDrawLine(&local_40,&local_58,5);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)