CMultiplayRules::GetDeathScorer
0x0046f1c0 · 164 bytes · __thiscall
_ZN15CMultiplayRules14GetDeathScorerEP11CBaseEntityS1_
Decompiled
undefined (3 params)
/* CMultiplayRules::GetDeathScorer(CBaseEntity*, CBaseEntity*) */
CBaseEntity * __thiscall
CMultiplayRules::GetDeathScorer(CMultiplayRules *this,CBaseEntity *param_1,CBaseEntity *param_2)
{
int iVar1;
undefined4 *puVar2;
CBaseEntity *pCVar3;
if (param_1 != (CBaseEntity *)0x0) {
iVar1 = (**(code **)(*(int *)param_1 + 0x100))(param_1);
if (iVar1 == 1) {
return param_1;
}
puVar2 = (undefined4 *)
__dynamic_cast(param_1,&CBaseEntity::typeinfo,&IScorer::typeinfo,0xfffffffe);
if ((puVar2 != (undefined4 *)0x0) &&
(pCVar3 = (CBaseEntity *)(**(code **)*puVar2)(puVar2), pCVar3 != (CBaseEntity *)0x0)) {
return pCVar3;
}
if ((param_2 != (CBaseEntity *)0x0) &&
(puVar2 = (undefined4 *)
__dynamic_cast(param_2,&CBaseEntity::typeinfo,&IScorer::typeinfo,0xfffffffe),
puVar2 != (undefined4 *)0x0)) {
/* WARNING: Could not recover jumptable at 0x0046f255. Too many branches */
/* WARNING: Treating indirect jump as call */
pCVar3 = (CBaseEntity *)(**(code **)*puVar2)();
return pCVar3;
}
}
return (CBaseEntity *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.