L L4D2node

CMultiplayRules::GetDeathScorer

0x0046f1c0 · 164 bytes · __thiscall

_ZN15CMultiplayRules14GetDeathScorerEP11CBaseEntityS1_

Decompiled

undefined (3 params)

/* CMultiplayRules::GetDeathScorer(CBaseEntity*, CBaseEntity*) */

CBaseEntity * __thiscall
CMultiplayRules::GetDeathScorer(CMultiplayRules *this,CBaseEntity *param_1,CBaseEntity *param_2)

{
  int iVar1;
  undefined4 *puVar2;
  CBaseEntity *pCVar3;
  
  if (param_1 != (CBaseEntity *)0x0) {
    iVar1 = (**(code **)(*(int *)param_1 + 0x100))(param_1);
    if (iVar1 == 1) {
      return param_1;
    }
    puVar2 = (undefined4 *)
             __dynamic_cast(param_1,&CBaseEntity::typeinfo,&IScorer::typeinfo,0xfffffffe);
    if ((puVar2 != (undefined4 *)0x0) &&
       (pCVar3 = (CBaseEntity *)(**(code **)*puVar2)(puVar2), pCVar3 != (CBaseEntity *)0x0)) {
      return pCVar3;
    }
    if ((param_2 != (CBaseEntity *)0x0) &&
       (puVar2 = (undefined4 *)
                 __dynamic_cast(param_2,&CBaseEntity::typeinfo,&IScorer::typeinfo,0xfffffffe),
       puVar2 != (undefined4 *)0x0)) {
                    /* WARNING: Could not recover jumptable at 0x0046f255. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      pCVar3 = (CBaseEntity *)(**(code **)*puVar2)();
      return pCVar3;
    }
  }
  return (CBaseEntity *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)