CTeamplayRules::PlayerKilled
0x004d1920 · 57 bytes · __thiscall
_ZN14CTeamplayRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* CTeamplayRules::PlayerKilled(CBasePlayer*, CTakeDamageInfo const&) */
void __thiscall
CTeamplayRules::PlayerKilled(CTeamplayRules *this,CBasePlayer *param_1,CTakeDamageInfo *param_2)
{
if (this[0x39] != (CTeamplayRules)0x0) {
return;
}
CMultiplayRules::PlayerKilled((CMultiplayRules *)this,param_1,param_2);
RecountTeams(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.