L L4D2node

PhysModelCreateBox

0x004948c0 · 573 bytes · __cdecl

_Z18PhysModelCreateBoxP11CBaseEntityRK6VectorS3_S3_b

Decompiled

undefined (5 params)

/* PhysModelCreateBox(CBaseEntity*, Vector const&, Vector const&, Vector const&, bool) */

undefined4
PhysModelCreateBox(CBaseEntity *param_1,Vector *param_2,Vector *param_3,Vector *param_4,bool param_5
                  )

{
  IMDLCache *pIVar1;
  int iVar2;
  studiohdr_t *psVar3;
  char *pcVar4;
  CPhysCollide *pCVar5;
  undefined4 uVar6;
  undefined1 *puVar7;
  int in_GS_OFFSET;
  char *local_6d0;
  int local_6c8 [2];
  undefined4 local_6c0 [3];
  undefined4 local_6b4;
  undefined4 local_6b0;
  undefined4 local_69c [3];
  undefined4 local_690;
  undefined4 local_68c;
  undefined4 local_688 [3];
  undefined4 local_67c;
  undefined4 local_678;
  solid_t local_660 [1024];
  char local_260 [564];
  float local_2c;
  int local_20;
  
  puVar7 = &stack0xfffff904;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar2 = (**(code **)(*(int *)param_1 + 0x1c))();
  PhysGetDefaultAABBSolid(local_660);
  local_2c = (*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) *
             (*(float *)param_3 - *(float *)param_2) *
             (*(float *)(param_3 + 8) - *(float *)(param_2 + 8));
  if (iVar2 != 0) {
    iVar2 = (**(code **)(*modelinfo + 8))();
    pIVar1 = mdlcache;
    if (iVar2 != 0) {
      psVar3 = (studiohdr_t *)(**(code **)(*modelinfo + 0x7c))();
      CStudioHdr::CStudioHdr((CStudioHdr *)local_6c8,psVar3,pIVar1);
      if (local_6c8[0] == 0) {
        pcVar4 = "flesh";
      }
      else {
                    /* try { // try from 004949a0 to 004949a4 has its CatchHandler @ 00494b09 */
        pcVar4 = (char *)Studio_GetDefaultSurfaceProps((CStudioHdr *)local_6c8);
      }
      CStudioHdr::Term((CStudioHdr *)local_6c8);
      local_67c = 0;
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_688);
      local_678 = local_688[0];
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_688);
      local_690 = 0;
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_69c);
      local_68c = local_69c[0];
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_69c);
      local_6b4 = 0;
      CUtlMemory<studiohdr_t_const*,int>::Purge((CUtlMemory<studiohdr_t_const*,int> *)local_6c0);
      local_6b0 = local_6c0[0];
      CUtlMemory<studiohdr_t_const*,int>::Purge((CUtlMemory<studiohdr_t_const*,int> *)local_6c0);
      goto LAB_00494a45;
    }
  }
  pcVar4 = "flesh";
LAB_00494a45:
  V_strncpy(local_260,pcVar4,0x200);
  pCVar5 = (CPhysCollide *)PhysCreateBbox(param_2,param_3);
  if (pCVar5 == (CPhysCollide *)0x0) {
    uVar6 = 0;
  }
  else {
    (**(code **)(*(int *)param_1 + 0x20))();
    puVar7 = &stack0xfffff900;
    pcVar4 = "";
    if (local_6d0 != (char *)0x0) {
      pcVar4 = local_6d0;
    }
    uVar6 = PhysModelCreateCustom
                      (param_1,pCVar5,param_4,(QAngle *)&vec3_angle,pcVar4,param_5,local_660);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar6;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined1 **)(puVar7 + -4) = &LAB_00494b09;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)