L L4D2node

CFunc_LOD::CreateVPhysics

0x006c03e0 · 24 bytes · __thiscall

_ZN9CFunc_LOD14CreateVPhysicsEv

Decompiled

undefined (1 param)

/* CFunc_LOD::CreateVPhysics() */

undefined4 __thiscall CFunc_LOD::CreateVPhysics(CFunc_LOD *this)

{
  CBaseEntity::VPhysicsInitStatic((CBaseEntity *)this);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)