_GLOBAL__sub_I_ZombieTracerParticles
0x00376ba0 · 875 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_ZombieTracerParticles(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)ZombieTracerParticles,"z_tracer_particles","1",0x2000);
__cxa_atexit(ConVar::~ConVar,ZombieTracerParticles,&__dso_handle);
ConVar::ConVar((ConVar *)sv_tracereffects_limit_general,"sv_tracereffects_limit_general","15",
0x2000,"Limits the number of visible tracers per frame");
__cxa_atexit(ConVar::~ConVar,sv_tracereffects_limit_general,&__dso_handle);
CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_WeaponList,"CWeaponList");
g_WeaponList._34_2_ = 0xffff;
g_WeaponList._30_2_ = 0;
g_WeaponList._0_4_ = &PTR_Name_00c08f08;
g_WeaponList._12_4_ = 0;
g_WeaponList._16_4_ = 0;
g_WeaponList._20_4_ = 0;
g_WeaponList._24_2_ = 0xffff;
g_WeaponList._26_2_ = 0xffff;
g_WeaponList._28_2_ = 0xffff;
g_WeaponList._32_2_ = 0;
g_WeaponList._36_4_ = 0;
__cxa_atexit(CWeaponList::~CWeaponList,g_WeaponList,&__dso_handle);
puVar4 = (undefined4 *)g_pServerClassHead;
g_CBaseCombatWeapon_ClassReg._0_4_ = s_CBaseCombatWeapon_00c086a6;
g_CBaseCombatWeapon_ClassReg._4_4_ = DT_BaseCombatWeapon::g_SendTable;
g_CBaseCombatWeapon_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CBaseCombatWeapon_ClassReg;
g_CBaseCombatWeapon_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CBaseCombatWeapon");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"CBaseCombatWeapon");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_00376ee6;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_00376ee6:
g_CBaseCombatWeapon_ClassReg._8_4_ = puVar3;
puVar4[2] = g_CBaseCombatWeapon_ClassReg;
}
else {
g_pServerClassHead = g_CBaseCombatWeapon_ClassReg;
g_CBaseCombatWeapon_ClassReg._8_4_ = puVar2;
}
}
CBaseCombatWeapon_DataDescInit::g_DataMapHolder =
DataMapInit<CBaseCombatWeapon>((CBaseCombatWeapon *)0x0);
CNonModifiedPointerProxy::CNonModifiedPointerProxy
((CNonModifiedPointerProxy *)&__proxy_SendProxy_SendActiveLocalWeaponDataTable,
SendProxy_SendActiveLocalWeaponDataTable);
CNonModifiedPointerProxy::CNonModifiedPointerProxy
((CNonModifiedPointerProxy *)&__proxy_SendProxy_SendLocalWeaponDataTable,
SendProxy_SendLocalWeaponDataTable);
SendTable::SendTable((SendTable *)DT_LocalActiveWeaponData::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_LocalActiveWeaponData::g_SendTable,&__dso_handle);
DT_LocalActiveWeaponData::g_SendTableInit =
ServerClassInit<DT_LocalActiveWeaponData::ignored>((ignored *)0x0);
SendTable::SendTable((SendTable *)DT_LocalWeaponData::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_LocalWeaponData::g_SendTable,&__dso_handle);
DT_LocalWeaponData::g_SendTableInit = ServerClassInit<DT_LocalWeaponData::ignored>((ignored *)0x0)
;
SendTable::SendTable((SendTable *)DT_BaseCombatWeapon::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_BaseCombatWeapon::g_SendTable,&__dso_handle);
DT_BaseCombatWeapon::g_SendTableInit =
ServerClassInit<DT_BaseCombatWeapon::ignored>((ignored *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.