ServerClassInit<DT_LocalWeaponData::ignored>
0x0040ab90 · 465 bytes · __cdecl
_Z15ServerClassInitIN18DT_LocalWeaponData7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*) */
int ServerClassInit<DT_LocalWeaponData::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::g_SendProps ==
'\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 0040ac27 to 0040ac2b has its CatchHandler @ 0040ad68 */
SendPropInt(ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0040ac5e to 0040ac62 has its CatchHandler @ 0040ad93 */
SendPropIntWithMinusOneFlag
(ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::
g_SendProps + 0x54,0xc08754,0x1424,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x8);
/* try { // try from 0040aca5 to 0040aca9 has its CatchHandler @ 0040adab */
SendPropInt(ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::
g_SendProps + 0xa8,0xc0875d,0x1418,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0040acec to 0040acf0 has its CatchHandler @ 0040ad9c */
SendPropInt(ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::
g_SendProps + 0xfc,0xc08770,0x141c,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0040ad33 to 0040ad37 has its CatchHandler @ 0040ada5 */
SendPropInt(ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::
g_SendProps + 0x150,0xc08785,0x13f8,4,1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
__cxa_guard_release(&ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_1,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_LocalWeaponData::g_SendTable,
(SendProp *)
(ServerClassInit<DT_LocalWeaponData::ignored>(DT_LocalWeaponData::ignored*)::
g_SendProps + 0x54),4,"DT_LocalWeaponData");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.