ServerClassInit<DT_LocalActiveWeaponData::ignored>
0x0040a900 · 531 bytes · __cdecl
_Z15ServerClassInitIN24DT_LocalActiveWeaponData7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*) */
int ServerClassInit<DT_LocalActiveWeaponData::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
undefined4 uVar3;
undefined4 uVar4;
if (ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)::
g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 0040a98f to 0040a993 has its CatchHandler @ 0040ab15 */
SendPropInt(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0040a9b6 to 0040a9ba has its CatchHandler @ 0040ab44 */
SendPropTime(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0x54,0xc086b8,0x13fc);
/* try { // try from 0040a9dd to 0040a9e1 has its CatchHandler @ 0040ab62 */
SendPropTime(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0xa8,0xc086ce,0x1400);
/* try { // try from 0040aa24 to 0040aa28 has its CatchHandler @ 0040ab69 */
SendPropInt(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0xfc,0xc086e6,0xd0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0040aa4b to 0040aa4f has its CatchHandler @ 0040ab70 */
SendPropTime(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0x150,0xc086f7,0x142c);
/* try { // try from 0040aa92 to 0040aa96 has its CatchHandler @ 0040ab77 */
SendPropInt(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0x1a4,0xc0870a,0x1404,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0040aab9 to 0040aabd has its CatchHandler @ 0040ab7e */
SendPropTime(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0x1f8,0xc0871a,0x1408);
uVar4 = 1;
uVar3 = 0x1428;
pcVar2 = "m_bOnlyPump";
/* try { // try from 0040aae0 to 0040aae4 has its CatchHandler @ 0040ab85 */
SendPropBool(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0x24c,0xc0872f,0x1428);
__cxa_guard_release(&ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps,pcVar2,uVar3,uVar4);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_LocalActiveWeaponData::g_SendTable,
(SendProp *)
(ServerClassInit<DT_LocalActiveWeaponData::ignored>(DT_LocalActiveWeaponData::ignored*)
::g_SendProps + 0x54),7,"DT_LocalActiveWeaponData");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.