CNonModifiedPointerProxy::CNonModifiedPointerProxy
0x0058f410 · 27 bytes · __thiscall
_ZN24CNonModifiedPointerProxyC2EPFPvPK8SendPropPKvS5_P20CSendProxyRecipientsiE
Decompiled
undefined (2 params)
/* CNonModifiedPointerProxy::CNonModifiedPointerProxy(void* (*)(SendProp const*, void const*, void
const*, CSendProxyRecipients*, int)) */
void __thiscall
CNonModifiedPointerProxy::CNonModifiedPointerProxy
(CNonModifiedPointerProxy *this,
_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int *param_1)
{
*(CNonModifiedPointerProxy **)(this + 4) = s_pNonModifiedPointerProxyHead;
s_pNonModifiedPointerProxyHead = this;
*(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int **)this = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.