L L4D2node

CDmxSerializerKeyValues2::Serialize

0x00bed080 · 444 bytes · __thiscall

_ZN24CDmxSerializerKeyValues29SerializeER10CUtlBufferP11CDmxElementPKc

Decompiled

undefined (4 params)

/* CDmxSerializerKeyValues2::Serialize(CUtlBuffer&, CDmxElement*, char const*) */

undefined4 __thiscall
CDmxSerializerKeyValues2::Serialize
          (CDmxSerializerKeyValues2 *this,CUtlBuffer *param_1,CDmxElement *param_2,char *param_3)

{
  char cVar1;
  CUtlCharConversion *pCVar2;
  int iVar3;
  CDmxElement *pCVar4;
  int iVar5;
  CDmxSerializationDictionary local_40 [4];
  CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int> local_3c [20];
  undefined4 local_28;
  undefined4 local_24;
  
  pCVar2 = (CUtlCharConversion *)GetCStringCharConversion();
  SetSerializationDelimiter(pCVar2);
  SetSerializationArrayDelimiter(",");
  iVar3 = _V_stricmp(param_3,"keyvalues2_flat");
  CDmxSerializationDictionary::CDmxSerializationDictionary(local_40,0);
                    /* try { // try from 00bed0e5 to 00bed237 has its CatchHandler @ 00bed23d */
  CDmxSerializationDictionary::BuildElementList(local_40,param_2,iVar3 == 0);
  iVar3 = CDmxSerializationDictionary::FirstRootElement(local_40);
  do {
    if (iVar3 == -1) {
      SetSerializationDelimiter((CUtlCharConversion *)0x0);
      SetSerializationArrayDelimiter((char *)0x0);
      CUtlRBTree<CDmxSerializationDictionary::DmxElementInfo_t,int,bool(*)(CDmxSerializationDictionary::DmxElementInfo_t_const&,CDmxSerializationDictionary::DmxElementInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>>
      ::RemoveAll((CUtlRBTree<CDmxSerializationDictionary::DmxElementInfo_t,int,bool(*)(CDmxSerializationDictionary::DmxElementInfo_t_const&,CDmxSerializationDictionary::DmxElementInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>>
                   *)local_40);
      local_28 = 0xffffffff;
      CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>::Purge
                (local_3c);
      local_24 = 0xffffffff;
      CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>::Purge
                (local_3c);
      return 1;
    }
    pCVar4 = (CDmxElement *)CDmxSerializationDictionary::GetRootElement(local_40,iVar3);
    SaveElement(this,param_1,local_40,pCVar4,true);
    if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
       (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
        '\n')) {
      iVar5 = 0;
      if (((byte)param_1[0x15] & 0x10) == 0) {
        iVar5 = *(int *)(param_1 + 0x18);
      }
      while (iVar5 = iVar5 + -1, -1 < iVar5) {
        while (cVar1 = CUtlBuffer::CheckPut(param_1,1), cVar1 != '\0') {
          *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
               9;
          *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
          CUtlBuffer::AddNullTermination(param_1);
          iVar5 = iVar5 + -1;
          if (iVar5 < 0) goto LAB_00bed1a0;
        }
      }
    }
LAB_00bed1a0:
    cVar1 = CUtlBuffer::CheckPut(param_1,1);
    if (cVar1 != '\0') {
      *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 10;
      *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
      CUtlBuffer::AddNullTermination(param_1);
    }
    iVar3 = CDmxSerializationDictionary::NextRootElement(local_40,iVar3);
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)