L L4D2node

CDmxSerializerKeyValues2::SaveElement

0x00beba90 · 349 bytes · __thiscall

_ZN24CDmxSerializerKeyValues211SaveElementER10CUtlBufferR27CDmxSerializationDictionaryP11CDmxElementb

Decompiled

undefined (5 params)

/* CDmxSerializerKeyValues2::SaveElement(CUtlBuffer&, CDmxSerializationDictionary&, CDmxElement*,
   bool) */

undefined4 __thiscall
CDmxSerializerKeyValues2::SaveElement
          (CDmxSerializerKeyValues2 *this,CUtlBuffer *param_1,CDmxSerializationDictionary *param_2,
          CDmxElement *param_3,bool param_4)

{
  char cVar1;
  UniqueId_t *pUVar2;
  undefined4 uVar3;
  int iVar4;
  
  if (param_4) {
    uVar3 = CDmxElement::GetTypeString(param_3);
    CUtlBuffer::Printf(param_1,"\"%s\"\n{\n",uVar3);
  }
  *(int *)(param_1 + 0x18) = *(int *)(param_1 + 0x18) + 1;
  CUtlBuffer::PutString(param_1,"\"id\" \"elementid\" ");
  if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
      '\n')) {
    iVar4 = 0;
    if (((byte)param_1[0x15] & 0x10) == 0) {
      iVar4 = *(int *)(param_1 + 0x18);
    }
    while (iVar4 = iVar4 + -1, -1 < iVar4) {
      cVar1 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar1 != '\0') {
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
        ;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
  }
  cVar1 = CUtlBuffer::CheckPut(param_1,1);
  if (cVar1 != '\0') {
    *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0x22;
    *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_1);
  }
  pUVar2 = (UniqueId_t *)CDmxElement::GetId(param_3);
  ::Serialize(param_1,pUVar2);
  CUtlBuffer::PutString(param_1,"\"\n");
  SerializeAttributes(this,param_1,param_2,param_3);
  *(int *)(param_1 + 0x18) = *(int *)(param_1 + 0x18) + -1;
  uVar3 = 0;
  if (-1 < *(int *)(param_1 + 0x18)) {
    uVar3 = *(undefined4 *)(param_1 + 0x18);
  }
  *(undefined4 *)(param_1 + 0x18) = uVar3;
  if (param_4) {
    CUtlBuffer::Printf(param_1,"}\n");
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)