L L4D2node

CDmxSerializationDictionary::GetRootElement

0x00bee720 · 23 bytes · __thiscall

_ZN27CDmxSerializationDictionary14GetRootElementEi

Decompiled

undefined (2 params)

/* CDmxSerializationDictionary::GetRootElement(int) */

undefined4 __thiscall
CDmxSerializationDictionary::GetRootElement(CDmxSerializationDictionary *this,int param_1)

{
  return *(undefined4 *)(param_1 * 0x18 + *(int *)(this + 4) + 0x10);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)