CDmxSerializationDictionary::BuildElementList
0x00beea50 · 42 bytes · __thiscall
_ZN27CDmxSerializationDictionary16BuildElementListEP11CDmxElementb
Decompiled
undefined (3 params)
/* CDmxSerializationDictionary::BuildElementList(CDmxElement*, bool) */
void __thiscall
CDmxSerializationDictionary::BuildElementList
(CDmxSerializationDictionary *this,CDmxElement *param_1,bool param_2)
{
BuildElementList_R(this,param_1,param_2,true);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.