CDmxAttribute::Serialize
0x00be0210 · 2370 bytes · __thiscall
_ZNK13CDmxAttribute9SerializeER10CUtlBuffer
Decompiled
undefined (2 params)
/* CDmxAttribute::Serialize(CUtlBuffer&) const */
undefined1 __thiscall CDmxAttribute::Serialize(CDmxAttribute *this,CUtlBuffer *param_1)
{
undefined1 uVar1;
Vector2D *pVVar2;
Quaternion *pQVar3;
DmeTime_t *pDVar4;
Vector4D *pVVar5;
CUtlBuffer *pCVar6;
Color *pCVar7;
QAngle *pQVar8;
bool *pbVar9;
Vector *pVVar10;
uint *puVar11;
int in_GS_OFFSET;
uint local_54 [16];
Color local_14;
undefined1 local_13;
undefined1 local_12;
undefined1 local_11;
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (0x1c < *(uint *)this) {
switchD_00be0235_caseD_0:
uVar1 = 0;
goto LAB_00be0260;
}
switch(*(float **)this) {
default:
goto switchD_00be0235_caseD_0;
case (float *)0x2:
puVar11 = *(uint **)(this + 8);
if (puVar11 == (uint *)0x0) {
local_54[0] = 0;
puVar11 = local_54;
}
uVar1 = ::Serialize(param_1,(int *)puVar11);
break;
case (float *)0x3:
pCVar6 = *(CUtlBuffer **)(this + 8);
if (pCVar6 == (CUtlBuffer *)0x0) {
local_54[0] = 0;
pCVar6 = (CUtlBuffer *)local_54;
}
uVar1 = ::Serialize(pCVar6,*(float **)this);
break;
case (float *)0x4:
pbVar9 = *(bool **)(this + 8);
if (pbVar9 == (bool *)0x0) {
local_54[0] = local_54[0] & 0xffffff00;
pbVar9 = (bool *)local_54;
}
uVar1 = ::Serialize(param_1,pbVar9);
break;
case (float *)0x5:
if (*(CUtlString **)(this + 8) != (CUtlString *)0x0) {
uVar1 = ::Serialize(param_1,*(CUtlString **)(this + 8));
break;
}
CUtlString::CUtlString((CUtlString *)local_54);
/* try { // try from 00be0b21 to 00be0b31 has its CatchHandler @ 00be0bd0 */
CUtlString::Set((CUtlString *)local_54,(char *)0x0);
uVar1 = ::Serialize(param_1,(CUtlString *)local_54);
goto LAB_00be0b32;
case (float *)0x6:
if (*(CUtlBinaryBlock **)(this + 8) != (CUtlBinaryBlock *)0x0) {
uVar1 = ::Serialize(param_1,*(CUtlBinaryBlock **)(this + 8));
break;
}
CUtlBinaryBlock::CUtlBinaryBlock((CUtlBinaryBlock *)local_54,0,0);
/* try { // try from 00be0bb5 to 00be0bc5 has its CatchHandler @ 00be0ca6 */
CUtlBinaryBlock::Set((CUtlBinaryBlock *)local_54,(void *)0x0,0);
uVar1 = ::Serialize(param_1,(CUtlBinaryBlock *)local_54);
LAB_00be0b32:
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
break;
case (float *)0x7:
pDVar4 = *(DmeTime_t **)(this + 8);
if (pDVar4 == (DmeTime_t *)0x0) {
local_54[0] = 0;
pDVar4 = (DmeTime_t *)local_54;
}
uVar1 = ::Serialize(param_1,pDVar4);
break;
case (float *)0x8:
pCVar7 = *(Color **)(this + 8);
if (pCVar7 == (Color *)0x0) {
local_14 = 0;
pCVar7 = &local_14;
local_13 = 0;
local_12 = 0;
local_11 = 0xff;
}
uVar1 = ::Serialize(param_1,pCVar7);
break;
case (float *)0x9:
pVVar2 = *(Vector2D **)(this + 8);
if (pVVar2 == (Vector2D *)0x0) {
local_54[0] = 0;
pVVar2 = (Vector2D *)local_54;
local_54[1] = 0;
}
uVar1 = ::Serialize(param_1,pVVar2);
break;
case (float *)0xa:
pVVar10 = *(Vector **)(this + 8);
if (pVVar10 == (Vector *)0x0) {
local_54[0] = 0;
pVVar10 = (Vector *)local_54;
local_54[1] = 0;
local_54[2] = 0;
}
uVar1 = ::Serialize(param_1,pVVar10);
break;
case (float *)0xb:
pVVar5 = *(Vector4D **)(this + 8);
if (pVVar5 == (Vector4D *)0x0) {
local_54[0] = 0;
pVVar5 = (Vector4D *)local_54;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
}
uVar1 = ::Serialize(param_1,pVVar5);
break;
case (float *)0xc:
pQVar8 = *(QAngle **)(this + 8);
if (pQVar8 == (QAngle *)0x0) {
local_54[0] = 0;
pQVar8 = (QAngle *)local_54;
local_54[1] = 0;
local_54[2] = 0;
}
uVar1 = ::Serialize(param_1,pQVar8);
break;
case (float *)0xd:
pQVar3 = *(Quaternion **)(this + 8);
if (pQVar3 == (Quaternion *)0x0) {
local_54[0] = 0;
pQVar3 = (Quaternion *)local_54;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0x3f800000;
}
uVar1 = ::Serialize(param_1,pQVar3);
break;
case (float *)0xe:
if (*(VMatrix **)(this + 8) == (VMatrix *)0x0) {
MatrixSetIdentity((VMatrix *)local_54);
uVar1 = ::Serialize(param_1,(VMatrix *)local_54);
}
else {
uVar1 = ::Serialize(param_1,*(VMatrix **)(this + 8));
}
break;
case (float *)0x10:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be0a68 to 00be0a6c has its CatchHandler @ 00be0c7f */
uVar1 = Serialize<int>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_54);
}
else {
uVar1 = Serialize<int>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x11:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be0ade to 00be0ae2 has its CatchHandler @ 00be0be2 */
uVar1 = Serialize<float>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)local_54);
}
else {
uVar1 = Serialize<float>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x12:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be0976 to 00be097a has its CatchHandler @ 00be0c09 */
uVar1 = Serialize<bool>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<bool,int>::Purge((CUtlMemory<bool,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<bool,int>::Purge((CUtlMemory<bool,int> *)local_54);
}
else {
uVar1 = Serialize<bool>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x13:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::RemoveAll
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)local_54);
/* try { // try from 00be091b to 00be091f has its CatchHandler @ 00be0c30 */
uVar1 = Serialize<CUtlString>(param_1,(CUtlVector *)local_54);
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::RemoveAll
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)local_54);
CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_54);
}
else {
uVar1 = Serialize<CUtlString>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x14:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
CUtlVector<CUtlBinaryBlock,CUtlMemory<CUtlBinaryBlock,int>>::RemoveAll
((CUtlVector<CUtlBinaryBlock,CUtlMemory<CUtlBinaryBlock,int>> *)local_54);
/* try { // try from 00be07aa to 00be07ae has its CatchHandler @ 00be0d6e */
uVar1 = Serialize<CUtlBinaryBlock>(param_1,(CUtlVector *)local_54);
CUtlVector<CUtlBinaryBlock,CUtlMemory<CUtlBinaryBlock,int>>::RemoveAll
((CUtlVector<CUtlBinaryBlock,CUtlMemory<CUtlBinaryBlock,int>> *)local_54);
CUtlMemory<CUtlBinaryBlock,int>::Purge((CUtlMemory<CUtlBinaryBlock,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<CUtlBinaryBlock,int>::Purge((CUtlMemory<CUtlBinaryBlock,int> *)local_54);
}
else {
uVar1 = Serialize<CUtlBinaryBlock>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x15:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be085f to 00be0863 has its CatchHandler @ 00be0dbd */
uVar1 = Serialize<DmeTime_t>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<DmeTime_t,int>::Purge((CUtlMemory<DmeTime_t,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<DmeTime_t,int>::Purge((CUtlMemory<DmeTime_t,int> *)local_54);
}
else {
uVar1 = Serialize<DmeTime_t>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x16:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be06ee to 00be06f2 has its CatchHandler @ 00be0d96 */
uVar1 = Serialize<Color>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<Color,int>::Purge((CUtlMemory<Color,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<Color,int>::Purge((CUtlMemory<Color,int> *)local_54);
}
else {
uVar1 = Serialize<Color>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x17:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be08b9 to 00be08bd has its CatchHandler @ 00be0c58 */
uVar1 = Serialize<Vector2D>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<Vector2D,int>::Purge((CUtlMemory<Vector2D,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<Vector2D,int>::Purge((CUtlMemory<Vector2D,int> *)local_54);
}
else {
uVar1 = Serialize<Vector2D>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x18:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be0748 to 00be074c has its CatchHandler @ 00be0cd2 */
uVar1 = Serialize<Vector>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)local_54);
}
else {
uVar1 = Serialize<Vector>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x19:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be0805 to 00be0809 has its CatchHandler @ 00be0d20 */
uVar1 = Serialize<Vector4D>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<Vector4D,int>::Purge((CUtlMemory<Vector4D,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<Vector4D,int>::Purge((CUtlMemory<Vector4D,int> *)local_54);
}
else {
uVar1 = Serialize<Vector4D>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x1a:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be0694 to 00be0698 has its CatchHandler @ 00be0cf9 */
uVar1 = Serialize<QAngle>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<QAngle,int>::Purge((CUtlMemory<QAngle,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<QAngle,int>::Purge((CUtlMemory<QAngle,int> *)local_54);
}
else {
uVar1 = Serialize<QAngle>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x1b:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be063a to 00be063e has its CatchHandler @ 00be0d47 */
uVar1 = Serialize<Quaternion>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<Quaternion,int>::Purge((CUtlMemory<Quaternion,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<Quaternion,int>::Purge((CUtlMemory<Quaternion,int> *)local_54);
}
else {
uVar1 = Serialize<Quaternion>(param_1,*(CUtlVector **)(this + 8));
}
break;
case (float *)0x1c:
if (*(CUtlVector **)(this + 8) == (CUtlVector *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
local_54[4] = 0;
/* try { // try from 00be05e0 to 00be05e4 has its CatchHandler @ 00be0cab */
uVar1 = Serialize<VMatrix>(param_1,(CUtlVector *)local_54);
local_54[3] = 0;
CUtlMemory<VMatrix,int>::Purge((CUtlMemory<VMatrix,int> *)local_54);
local_54[4] = local_54[0];
CUtlMemory<VMatrix,int>::Purge((CUtlMemory<VMatrix,int> *)local_54);
}
else {
uVar1 = Serialize<VMatrix>(param_1,*(CUtlVector **)(this + 8));
}
}
LAB_00be0260:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.