L L4D2node

Serialize

0x00bf3ec0 · 427 bytes · __cdecl

_Z9SerializeR10CUtlBufferRK5Color

Decompiled

undefined (2 params)

/* Serialize(CUtlBuffer&, Color const&) */

bool Serialize(CUtlBuffer *param_1,Color *param_2)

{
  undefined1 uVar1;
  byte bVar2;
  char cVar3;
  
  if (((byte)param_1[0x15] & 1) == 0) {
    uVar1 = *param_2;
    cVar3 = CUtlBuffer::CheckPut(param_1,1);
    if (cVar3 != '\0') {
      *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
           uVar1;
      *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
      CUtlBuffer::AddNullTermination(param_1);
    }
    bVar2 = param_2[1];
    if (((byte)param_1[0x15] & 1) == 0) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(byte *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = bVar2;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
    else {
      CUtlBuffer::Printf(param_1,"%u",(uint)bVar2);
    }
    bVar2 = param_2[2];
    if (((byte)param_1[0x15] & 1) == 0) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(byte *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = bVar2;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
    else {
      CUtlBuffer::Printf(param_1,"%u",(uint)bVar2);
    }
    bVar2 = param_2[3];
    if (((byte)param_1[0x15] & 1) == 0) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(byte *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = bVar2;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
    else {
      CUtlBuffer::Printf(param_1,"%u",(uint)bVar2);
    }
    return param_1[0x14] == (CUtlBuffer)0x0;
  }
  CUtlBuffer::Printf(param_1,"%d %d %d %d",(uint)(byte)*param_2,(uint)(byte)param_2[1],
                     (uint)(byte)param_2[2],(uint)(byte)param_2[3]);
  return param_1[0x14] == (CUtlBuffer)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)