Serialize
0x00bf42b0 · 971 bytes · __cdecl
_Z9SerializeR10CUtlBufferRK15CUtlBinaryBlock
Decompiled
undefined (2 params)
/* Serialize(CUtlBuffer&, CUtlBinaryBlock const&) */
bool Serialize(CUtlBuffer *param_1,CUtlBinaryBlock *param_2)
{
byte bVar1;
char cVar2;
char cVar3;
char cVar4;
CUtlBuffer CVar5;
void *pvVar6;
int iVar7;
int iVar8;
int iVar9;
undefined1 local_24;
undefined1 uStack_23;
undefined1 uStack_22;
undefined1 uStack_21;
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
iVar8 = *(int *)(param_2 + 0xc);
CVar5 = param_1[0x15];
if (((byte)CVar5 & 1) == 0) {
cVar4 = CUtlBuffer::CheckPut(param_1,4);
if (cVar4 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
*(int *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = iVar8;
iVar9 = *(int *)(param_1 + 0x10);
}
else {
iVar9 = *(int *)(param_1 + 0x10);
pvVar6 = (void *)((iVar9 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (pvVar6 != (void *)0x0) {
uStack_21 = (undefined1)((uint)iVar8 >> 0x18);
local_20 = uStack_21;
uStack_22 = (undefined1)((uint)iVar8 >> 0x10);
local_1f = uStack_22;
uStack_23 = (undefined1)((uint)iVar8 >> 8);
local_1e = uStack_23;
local_24 = (undefined1)iVar8;
local_1d = local_24;
_V_memcpy(pvVar6,&local_20,4);
iVar9 = *(int *)(param_1 + 0x10);
}
}
*(int *)(param_1 + 0x10) = iVar9 + 4;
CUtlBuffer::AddNullTermination(param_1);
}
if (iVar8 != 0) {
CUtlBuffer::Put(param_1,*(void **)param_2,iVar8);
return param_1[0x14] == (CUtlBuffer)0x0;
}
goto LAB_00bf4534;
}
iVar9 = 0;
if (0 < iVar8) {
do {
if (iVar9 == (iVar9 / 0x28) * 0x28) {
if (((((byte)CVar5 & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))
) == '\n')) {
iVar7 = 0;
if (((byte)CVar5 & 0x10) == 0) {
iVar7 = *(int *)(param_1 + 0x18);
}
while (iVar7 = iVar7 + -1, -1 < iVar7) {
while (cVar4 = CUtlBuffer::CheckPut(param_1,1), cVar4 != '\0') {
*(undefined1 *)
(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
iVar7 = iVar7 + -1;
if (iVar7 < 0) goto LAB_00bf44e0;
}
}
}
LAB_00bf44e0:
cVar4 = CUtlBuffer::CheckPut(param_1,1);
if (cVar4 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
10;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
CVar5 = param_1[0x15];
}
bVar1 = *(byte *)(*(int *)param_2 + iVar9) & 0xf;
cVar4 = bVar1 + 0x30;
if (9 < bVar1) {
cVar4 = bVar1 + 0x37;
}
bVar1 = (byte)((int)(uint)*(byte *)(*(int *)param_2 + iVar9) >> 4);
cVar3 = bVar1 + 0x30;
if (9 < bVar1) {
cVar3 = bVar1 + 0x37;
}
if (((((byte)CVar5 & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20)))
== '\n')) {
iVar7 = 0;
if (((byte)CVar5 & 0x10) == 0) {
iVar7 = *(int *)(param_1 + 0x18);
}
while (iVar7 = iVar7 + -1, -1 < iVar7) {
while (cVar2 = CUtlBuffer::CheckPut(param_1,1), cVar2 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20)))
= 9;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
iVar7 = iVar7 + -1;
if (iVar7 < 0) goto LAB_00bf43a0;
}
}
}
LAB_00bf43a0:
cVar2 = CUtlBuffer::CheckPut(param_1,1);
if (cVar2 != '\0') {
*(char *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = cVar3;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20)))
== '\n')) {
iVar7 = 0;
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar7 = *(int *)(param_1 + 0x18);
}
while (iVar7 = iVar7 + -1, -1 < iVar7) {
while (cVar3 = CUtlBuffer::CheckPut(param_1,1), cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20)))
= 9;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
iVar7 = iVar7 + -1;
if (iVar7 < 0) goto LAB_00bf4430;
}
}
}
LAB_00bf4430:
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(char *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = cVar4;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
iVar9 = iVar9 + 1;
if (iVar9 == iVar8) goto LAB_00bf4518;
CVar5 = param_1[0x15];
} while( true );
}
LAB_00bf4580:
if ((*(int *)(param_1 + 0x10) != 0) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
iVar8 = 0;
if (((byte)CVar5 & 0x10) == 0) {
iVar8 = *(int *)(param_1 + 0x18);
}
while (iVar8 = iVar8 + -1, -1 < iVar8) {
cVar4 = CUtlBuffer::CheckPut(param_1,1);
if (cVar4 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
}
}
goto LAB_00bf4520;
LAB_00bf4518:
CVar5 = param_1[0x15];
if (((byte)CVar5 & 1) != 0) goto LAB_00bf4580;
LAB_00bf4520:
cVar4 = CUtlBuffer::CheckPut(param_1,1);
if (cVar4 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 10;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
return param_1[0x14] == (CUtlBuffer)0x0;
}
LAB_00bf4534:
return param_1[0x14] == (CUtlBuffer)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.