L L4D2node

Serialize

0x00bf1810 · 377 bytes · __cdecl

_Z9SerializeR10CUtlBufferRK9DmeTime_t

Decompiled

undefined (2 params)

/* Serialize(CUtlBuffer&, DmeTime_t const&) */

bool Serialize(CUtlBuffer *param_1,DmeTime_t *param_2)

{
  char cVar1;
  void *pvVar2;
  int iVar3;
  int iVar4;
  undefined1 local_24;
  undefined1 uStack_23;
  undefined1 uStack_22;
  undefined1 uStack_21;
  undefined1 local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  iVar3 = *(int *)param_2;
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar1 = CUtlBuffer::CheckPut(param_1,4);
    if (cVar1 != '\0') {
      if (((byte)param_1[0x34] & 1) == 0) {
        *(int *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = iVar3;
        iVar4 = *(int *)(param_1 + 0x10);
      }
      else {
        iVar4 = *(int *)(param_1 + 0x10);
        pvVar2 = (void *)((iVar4 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
        if (pvVar2 != (void *)0x0) {
          uStack_21 = (undefined1)((uint)iVar3 >> 0x18);
          local_20 = uStack_21;
          uStack_22 = (undefined1)((uint)iVar3 >> 0x10);
          local_1f = uStack_22;
          uStack_23 = (undefined1)((uint)iVar3 >> 8);
          local_1e = uStack_23;
          local_24 = (undefined1)iVar3;
          local_1d = local_24;
          _V_memcpy(pvVar2,&local_20,4);
          iVar4 = *(int *)(param_1 + 0x10);
        }
      }
      *(int *)(param_1 + 0x10) = iVar4 + 4;
      CUtlBuffer::AddNullTermination(param_1);
    }
  }
  else {
    if (iVar3 < 0) {
      if ((*(int *)(param_1 + 0x10) != 0) &&
         (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20)))
          == '\n')) {
        iVar4 = 0;
        if (((byte)param_1[0x15] & 0x10) == 0) {
          iVar4 = *(int *)(param_1 + 0x18);
        }
        while (iVar4 = iVar4 + -1, -1 < iVar4) {
          cVar1 = CUtlBuffer::CheckPut(param_1,1);
          if (cVar1 != '\0') {
            *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20)))
                 = 9;
            *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
            CUtlBuffer::AddNullTermination(param_1);
          }
        }
      }
      cVar1 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar1 == '\0') {
        iVar3 = -iVar3;
      }
      else {
        iVar3 = -iVar3;
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
             0x2d;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
    CUtlBuffer::Printf(param_1,"%d.%04d",iVar3 / 10000,iVar3 % 10000);
  }
  return param_1[0x14] == (CUtlBuffer)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)