CDmxAttribute::SerializeElement
0x00bdfc50 · 1049 bytes · __thiscall
_ZNK13CDmxAttribute16SerializeElementEiR10CUtlBuffer
Decompiled
undefined (3 params)
/* CDmxAttribute::SerializeElement(int, CUtlBuffer&) const */
undefined4 __thiscall
CDmxAttribute::SerializeElement(CDmxAttribute *this,int param_1,CUtlBuffer *param_2)
{
undefined4 uVar1;
int in_GS_OFFSET;
uint local_54 [16];
Color local_14;
undefined1 local_13;
undefined1 local_12;
undefined1 local_11;
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (0xd < *(int *)this - 0xfU) {
switchD_00bdfc7b_default:
uVar1 = 0;
goto LAB_00bdfc8a;
}
switch(*(int *)this) {
case 0x10:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
uVar1 = ::Serialize(param_2,(int *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(int *)(**(int **)(this + 8) + param_1 * 4));
}
break;
case 0x11:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
uVar1 = ::Serialize((CUtlBuffer *)local_54,(float *)this);
}
else {
uVar1 = ::Serialize((CUtlBuffer *)(**(int **)(this + 8) + param_1 * 4),(float *)this);
}
break;
case 0x12:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = local_54[0] & 0xffffff00;
uVar1 = ::Serialize(param_2,(bool *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(bool *)(**(int **)(this + 8) + param_1));
}
break;
case 0x13:
if (*(int **)(this + 8) != (int *)0x0) {
uVar1 = ::Serialize(param_2,(CUtlString *)(param_1 * 0x10 + **(int **)(this + 8)));
break;
}
CUtlString::CUtlString((CUtlString *)local_54);
/* try { // try from 00be0091 to 00be00a1 has its CatchHandler @ 00be00bb */
CUtlString::Set((CUtlString *)local_54,(char *)0x0);
uVar1 = ::Serialize(param_2,(CUtlString *)local_54);
goto LAB_00be0068;
case 0x14:
if (*(int **)(this + 8) != (int *)0x0) {
uVar1 = ::Serialize(param_2,(CUtlBinaryBlock *)(param_1 * 0x10 + **(int **)(this + 8)));
break;
}
CUtlBinaryBlock::CUtlBinaryBlock((CUtlBinaryBlock *)local_54,0,0);
/* try { // try from 00be0057 to 00be0067 has its CatchHandler @ 00be00a9 */
CUtlBinaryBlock::Set((CUtlBinaryBlock *)local_54,(void *)0x0,0);
uVar1 = ::Serialize(param_2,(CUtlBinaryBlock *)local_54);
LAB_00be0068:
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
break;
case 0x15:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
uVar1 = ::Serialize(param_2,(DmeTime_t *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(DmeTime_t *)(**(int **)(this + 8) + param_1 * 4));
}
break;
case 0x16:
if (*(int **)(this + 8) == (int *)0x0) {
local_14 = 0;
local_13 = 0;
local_12 = 0;
local_11 = 0xff;
uVar1 = ::Serialize(param_2,&local_14);
}
else {
uVar1 = ::Serialize(param_2,(Color *)(**(int **)(this + 8) + param_1 * 4));
}
break;
case 0x17:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
uVar1 = ::Serialize(param_2,(Vector2D *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(Vector2D *)(**(int **)(this + 8) + param_1 * 8));
}
break;
case 0x18:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
uVar1 = ::Serialize(param_2,(Vector *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(Vector *)(**(int **)(this + 8) + param_1 * 0xc));
}
break;
case 0x19:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0;
uVar1 = ::Serialize(param_2,(Vector4D *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(Vector4D *)(param_1 * 0x10 + **(int **)(this + 8)));
}
break;
case 0x1a:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
uVar1 = ::Serialize(param_2,(QAngle *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(QAngle *)(**(int **)(this + 8) + param_1 * 0xc));
}
break;
case 0x1b:
if (*(int **)(this + 8) == (int *)0x0) {
local_54[0] = 0;
local_54[1] = 0;
local_54[2] = 0;
local_54[3] = 0x3f800000;
uVar1 = ::Serialize(param_2,(Quaternion *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(Quaternion *)(param_1 * 0x10 + **(int **)(this + 8)));
}
break;
case 0x1c:
if (*(int **)(this + 8) == (int *)0x0) {
MatrixSetIdentity((VMatrix *)local_54);
uVar1 = ::Serialize(param_2,(VMatrix *)local_54);
}
else {
uVar1 = ::Serialize(param_2,(VMatrix *)(param_1 * 0x40 + **(int **)(this + 8)));
}
break;
default:
goto switchD_00bdfc7b_default;
}
LAB_00bdfc8a:
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.