L L4D2node

CParticleSystemMgr::ReadParticleConfigFile

0x00bd3b80 · 315 bytes · __thiscall

_ZN18CParticleSystemMgr22ReadParticleConfigFileEPKcbb

Decompiled

undefined (4 params)

/* CParticleSystemMgr::ReadParticleConfigFile(char const*, bool, bool) */

undefined4 __thiscall
CParticleSystemMgr::ReadParticleConfigFile
          (CParticleSystemMgr *this,char *param_1,bool param_2,bool param_3)

{
  undefined4 uVar1;
  int in_GS_OFFSET;
  bool local_15d;
  CUtlBuffer local_15c [56];
  char local_124 [260];
  int local_20;
  
  local_15d = param_2;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*param_1 == '!') {
    param_1 = param_1 + 1;
    local_15d = true;
  }
  V_StripExtension(param_1,local_124,0x104);
  V_GetFileExtension(param_1);
  CUtlBuffer::CUtlBuffer(local_15c,0,0,0);
                    /* try { // try from 00bd3c3d to 00bd3ca7 has its CatchHandler @ 00bd3cc4 */
  uVar1 = (**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x38))
                    (g_pFullFileSystem + 4,param_1,"GAME",local_15c,0,0,0);
  if ((char)uVar1 == '\0') {
    Warning("Particles: Missing \'%s\'\n",param_1);
  }
  else {
    uVar1 = ReadParticleDefinitions(this,local_15c,param_1,local_15d,param_3);
  }
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_15c);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)