V_StripExtension
0x00b7c4a0 · 146 bytes · __cdecl
_Z16V_StripExtensionPKcPci
Decompiled
undefined (3 params)
/* V_StripExtension(char const*, char*, int) */
void V_StripExtension(char *param_1,char *param_2,int param_3)
{
char cVar1;
size_t sVar2;
size_t sVar3;
if (param_1 != (char *)0x0) {
sVar2 = strlen(param_1);
sVar3 = sVar2 - 1;
if (0 < (int)sVar3) {
cVar1 = param_1[sVar2 - 1];
while (cVar1 != '.') {
if ((cVar1 == '/') || (sVar3 = sVar3 - 1, sVar3 == 0)) goto LAB_00b7c4e1;
cVar1 = param_1[sVar3];
}
if ((int)sVar3 < param_3) {
sVar2 = param_3 - 1U;
if ((int)sVar3 <= (int)(param_3 - 1U)) {
sVar2 = sVar3;
}
if (param_2 != param_1) {
memcpy(param_2,param_1,sVar2);
}
param_2[sVar2] = '\0';
return;
}
}
}
LAB_00b7c4e1:
if ((param_2 != param_1) && (strncpy(param_2,param_1,param_3), 0 < param_3)) {
param_2[param_3 + -1] = '\0';
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.