L L4D2node

CParticleSystemMgr::ReadParticleDefinitions

0x00bd39c0 · 369 bytes · __thiscall

_ZN18CParticleSystemMgr23ReadParticleDefinitionsER10CUtlBufferPKcbb

Decompiled

undefined (5 params)

/* CParticleSystemMgr::ReadParticleDefinitions(CUtlBuffer&, char const*, bool, bool) */

char __thiscall
CParticleSystemMgr::ReadParticleDefinitions
          (CParticleSystemMgr *this,CUtlBuffer *param_1,char *param_2,bool param_3,bool param_4)

{
  byte bVar1;
  char *pcVar2;
  int iVar3;
  int *piVar4;
  int iVar5;
  int iVar6;
  CParticleSystemDictionary *pCVar7;
  char local_31;
  CDmxElement *local_20 [4];
  
  BeginDMXContext();
                    /* try { // try from 00bd39f3 to 00bd3a0e has its CatchHandler @ 00bd3b45 */
  local_31 = UnserializeDMX(param_1,local_20,param_2);
  if (local_31 == '\0') {
    Warning("Unable to read particle definition %s! UtlBuffer is probably the wrong type!\n",param_2
           );
LAB_00bd3a0f:
    local_31 = '\0';
  }
  else {
                    /* try { // try from 00bd3a36 to 00bd3b3a has its CatchHandler @ 00bd3b45 */
    pcVar2 = (char *)CDmxElement::GetTypeString(local_20[0]);
    iVar3 = _V_stricmp(pcVar2,"DmeParticleSystemDefinition");
    if (iVar3 == 0) {
      pCVar7 = *(CParticleSystemDictionary **)(this + 0x8c);
      iVar3 = CParticleSystemDictionary::AddParticleSystem(pCVar7,local_20[0]);
      if ((iVar3 != 0) && (param_3)) {
        bVar1 = *(byte *)(iVar3 + 0x41e);
        *(byte *)(iVar3 + 0x41e) = bVar1 | 2;
        if ((this[0x13f] != (CParticleSystemMgr)0x0) && ((bVar1 & 1) == 0)) {
          CParticleSystemDefinition::Precache((CParticleSystemDefinition *)pCVar7);
        }
      }
    }
    else {
      piVar4 = (int *)CDmxElement::GetAttribute(local_20[0],"particleSystemDefinitions");
      if ((piVar4 == (int *)0x0) || (*piVar4 != 0xf)) {
        CleanupDMX(local_20[0]);
        goto LAB_00bd3a0f;
      }
      piVar4 = (int *)piVar4[2];
      iVar3 = piVar4[3];
      if (0 < iVar3) {
        iVar6 = 0;
        do {
          pCVar7 = *(CParticleSystemDictionary **)(this + 0x8c);
          iVar5 = CParticleSystemDictionary::AddParticleSystem
                            (pCVar7,*(CDmxElement **)(*piVar4 + iVar6 * 4));
          if ((iVar5 != 0) && (param_3)) {
            bVar1 = *(byte *)(iVar5 + 0x41e);
            *(byte *)(iVar5 + 0x41e) = bVar1 | 2;
            if ((this[0x13f] != (CParticleSystemMgr)0x0) && ((bVar1 & 1) == 0)) {
              CParticleSystemDefinition::Precache((CParticleSystemDefinition *)pCVar7);
            }
          }
          iVar6 = iVar6 + 1;
        } while (iVar6 != iVar3);
      }
    }
    CleanupDMX(local_20[0]);
  }
  EndDMXContext(param_4);
  return local_31;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)