V_GetFileExtension
0x00b7c8d0 · 63 bytes · __cdecl
_Z18V_GetFileExtensionPKc
Decompiled
undefined (1 param)
/* V_GetFileExtension(char const*) */
char * V_GetFileExtension(char *param_1)
{
size_t sVar1;
char *pcVar2;
char *pcVar3;
sVar1 = strlen(param_1);
pcVar3 = param_1 + (sVar1 - 1);
while( true ) {
if (param_1 == pcVar3) {
return (char *)0x0;
}
if (pcVar3[-1] == '.') break;
pcVar3 = pcVar3 + -1;
}
pcVar2 = (char *)0x0;
if (*pcVar3 != '/') {
pcVar2 = pcVar3;
}
return pcVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.