CParticleSystemMgr::CreateParticleDmxElement
0x00bd2370 · 39 bytes · __thiscall
_ZN18CParticleSystemMgr24CreateParticleDmxElementERK10UniqueId_t
Decompiled
undefined (2 params)
/* CParticleSystemMgr::CreateParticleDmxElement(UniqueId_t const&) */
void __thiscall
CParticleSystemMgr::CreateParticleDmxElement(CParticleSystemMgr *this,UniqueId_t *param_1)
{
CParticleSystemDefinition *this_00;
this_00 = (CParticleSystemDefinition *)
CParticleSystemDictionary::FindParticleSystem
(*(CParticleSystemDictionary **)(this + 0x8c),param_1);
CParticleSystemDefinition::Write(this_00);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.