L L4D2node

CParticleCollection::RunRestartedEmitters

0x00bcc590 · 297 bytes · __thiscall

_ZN19CParticleCollection20RunRestartedEmittersEv

Decompiled

undefined (1 param)

/* CParticleCollection::RunRestartedEmitters() */

void __thiscall CParticleCollection::RunRestartedEmitters(CParticleCollection *this)

{
  int iVar1;
  char cVar2;
  uint uVar3;
  int iVar4;
  int *piVar5;
  int iVar6;
  CParticleCollection *pCVar7;
  CParticleOperatorInstance *in_stack_ffffffb8;
  CParticleCollection *pCVar8;
  CParticleCollection *in_stack_ffffffbc;
  CParticleCollection *local_20;
  
  pCVar7 = this;
  if (((byte)this[0x328] & 1) == 0) {
    in_stack_ffffffb8 = *(CParticleOperatorInstance **)(this + 0x38);
    UpdatePrevControlPoints(this,(float)in_stack_ffffffb8);
  }
  else {
    SimulateFirstFrame(this);
    *(uint *)(this + 0x328) = *(uint *)(this + 0x328) & 0xfffffffe;
  }
  iVar4 = *(int *)(this + 0x48);
  iVar1 = *(int *)(iVar4 + 0x350);
  iVar6 = 0;
  if (iVar1 < 1) {
LAB_00bcc688:
    for (pCVar7 = *(CParticleCollection **)(this + 0x90); pCVar7 != (CParticleCollection *)0x0;
        pCVar7 = *(CParticleCollection **)(pCVar7 + 0x70)) {
      RunRestartedEmitters(pCVar7);
    }
    return;
  }
  do {
    pCVar8 = *(CParticleCollection **)(this + 0x30);
    piVar5 = (int *)(*(int *)(iVar4 + 0x344) + iVar6 * 4);
    if (*(char *)(*piVar5 + 0x3c) == '\0') {
      cVar2 = CheckIfOperatorShouldRun(pCVar7,in_stack_ffffffb8,(float *)in_stack_ffffffbc);
      if (cVar2 != '\0') {
        piVar5 = (int *)(*(int *)(*(int *)(this + 0x48) + 0x344) + iVar6 * 4);
        goto LAB_00bcc5e8;
      }
    }
    else {
      local_20 = (CParticleCollection *)0x3f800000;
LAB_00bcc5e8:
      pCVar7 = (CParticleCollection *)*piVar5;
      in_stack_ffffffb8 = (CParticleOperatorInstance *)this;
      in_stack_ffffffbc = local_20;
      uVar3 = (**(code **)(*(int *)pCVar7 + 0x38))();
      if (*(CParticleCollection **)(this + 0x30) != pCVar8) {
        in_stack_ffffffbc = *(CParticleCollection **)(this + 0x30) + -(int)pCVar8;
        pCVar7 = this;
        InitializeNewParticles(this,(int)pCVar8,(int)in_stack_ffffffbc,uVar3);
        in_stack_ffffffb8 = (CParticleOperatorInstance *)pCVar8;
      }
    }
    iVar6 = iVar6 + 1;
    if (iVar6 == iVar1) goto LAB_00bcc688;
    iVar4 = *(int *)(this + 0x48);
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)