CParticleCollection::CheckIfOperatorShouldRun
0x00bcb670 · 459 bytes · __thiscall
_ZN19CParticleCollection24CheckIfOperatorShouldRunEPK25CParticleOperatorInstancePf.part.37
Decompiled
undefined (3 params)
/* CParticleCollection::CheckIfOperatorShouldRun(CParticleOperatorInstance const*, float*) [clone
.part.37] */
undefined4 __thiscall
CParticleCollection::CheckIfOperatorShouldRun
(CParticleCollection *this,CParticleOperatorInstance *param_1,float *param_2)
{
int in_EAX;
uint uVar1;
float *in_ECX;
int in_EDX;
ushort in_FPUStatusWord;
longdouble lVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
fVar4 = *(float *)(in_EAX + 0x24);
fVar3 = fVar4;
if ((*(int *)(in_EDX + 0x20) != 0) &&
(fVar3 = *(float *)(in_EDX + 0x18) + fVar4 +
(*(float *)(in_EDX + 0x1c) - *(float *)(in_EDX + 0x18)) *
*(float *)(s_pRandomFloats +
(*(int *)(in_EDX + 0x20) + *(int *)(in_EAX + 0x348) & 0xfffU) * 4),
fVar3 <= 0.0)) {
fVar3 = 0.0;
}
if (*(int *)(in_EDX + 0x30) == 0) {
fVar5 = *(float *)(in_EDX + 4);
}
else {
fVar5 = *(float *)(in_EDX + 4);
if (fVar5 < fVar3) {
fVar6 = (*(float *)(in_EDX + 0x38) - *(float *)(in_EDX + 0x34)) *
*(float *)(s_pRandomFloats +
(*(int *)(in_EDX + 0x30) + *(int *)(in_EAX + 0x348) & 0xfffU) * 4) +
*(float *)(in_EDX + 0x34);
if (0.0001 <= fVar6) {
fVar6 = 1.0 / fVar6;
}
else {
fVar6 = 10000.0;
}
fVar3 = (fVar3 - fVar5) * fVar6 + fVar5;
}
}
if (0.0 < *(float *)(in_EDX + 0x14)) {
fVar3 = fVar4 / *(float *)(in_EDX + 0x14);
do {
fVar3 = fVar3 - (fVar3 / 1.0) * 1.0;
} while ((in_FPUStatusWord & 0x400) != 0);
}
lVar2 = (longdouble)
FadeInOut(fVar5,*(float *)(in_EDX + 8),*(float *)(in_EDX + 0xc),*(float *)(in_EDX + 0x10),
fVar3);
fVar4 = (float)lVar2;
uVar1 = 0;
if (*(int *)(in_EDX + 0x24) != 0) {
uVar1 = *(int *)(in_EDX + 0x24) + *(int *)(in_EAX + 0x348) & 0xfff;
fVar3 = ((*(float *)(in_EDX + 0x2c) - *(float *)(in_EDX + 0x28)) *
*(float *)(s_pRandomFloats + uVar1 * 4) + *(float *)(in_EDX + 0x28)) * fVar4;
if (fVar3 < 0.0) {
*in_ECX = 0.0;
return 0;
}
fVar4 = fVar3 * fVar4;
}
*in_ECX = fVar4;
return CONCAT31((int3)(uVar1 >> 8),0.0 < fVar4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.