CUtlBuffer::SeekGet
0x00b7ed60 · 108 bytes · __thiscall
_ZN10CUtlBuffer7SeekGetENS_10SeekType_tEi
Decompiled
undefined (3 params)
/* CUtlBuffer::SeekGet(CUtlBuffer::SeekType_t, int) */
void __thiscall CUtlBuffer::SeekGet(CUtlBuffer *param_1,int param_2,int param_3)
{
int iVar1;
if (param_2 == 1) {
param_3 = param_3 + *(int *)(param_1 + 0xc);
LAB_00b7ed93:
iVar1 = *(int *)(param_1 + 0x1c);
*(int *)(param_1 + 0xc) = param_3;
}
else {
if (param_2 != 2) {
if (param_2 != 0) {
param_3 = *(int *)(param_1 + 0xc);
if (param_3 <= *(int *)(param_1 + 0x1c)) goto LAB_00b7ed9d;
goto LAB_00b7ed85;
}
goto LAB_00b7ed93;
}
iVar1 = *(int *)(param_1 + 0x1c);
param_3 = iVar1 - param_3;
*(int *)(param_1 + 0xc) = param_3;
}
if (param_3 <= iVar1) {
LAB_00b7ed9d:
param_1[0x14] = (CUtlBuffer)((byte)param_1[0x14] & 0xfd);
if ((*(int *)(param_1 + 0x20) <= param_3) &&
(param_3 < *(int *)(param_1 + 0x20) + *(int *)(param_1 + 4))) {
return;
}
OnGetOverflow((int)param_1);
return;
}
LAB_00b7ed85:
param_1[0x14] = (CUtlBuffer)((byte)param_1[0x14] | 2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.