CChoreoScene::GetCRCFromBinaryBuffer
0x00bb2860 · 537 bytes · __cdecl
_ZN12CChoreoScene22GetCRCFromBinaryBufferER10CUtlBufferRj
Decompiled
undefined (2 params)
/* CChoreoScene::GetCRCFromBinaryBuffer(CUtlBuffer&, unsigned int&) */
undefined4 CChoreoScene::GetCRCFromBinaryBuffer(CUtlBuffer *param_1,uint *param_2)
{
undefined4 uVar1;
char cVar2;
int iVar3;
uint *puVar4;
uint uVar5;
undefined4 uVar6;
uint local_24;
undefined4 local_20;
uVar1 = *(undefined4 *)(param_1 + 0xc);
if (((byte)param_1[0x15] & 1) == 0) {
uVar6 = 0;
cVar2 = CUtlBuffer::CheckGet(param_1,4);
if (cVar2 == '\0') goto LAB_00bb289f;
if (((byte)param_1[0x34] & 1) == 0) {
iVar3 = *(int *)(param_1 + 0xc);
uVar5 = *(uint *)(*(int *)param_1 + (iVar3 - *(int *)(param_1 + 0x20)));
}
else {
puVar4 = (uint *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (puVar4 == (uint *)0x0) {
puVar4 = &local_24;
}
local_20 = local_24;
local_20._1_3_ = (undefined3)(local_24 >> 8);
local_20 = CONCAT31(local_20._1_3_,*(undefined1 *)((int)puVar4 + 3));
local_20._2_2_ = (undefined2)(local_24 >> 0x10);
local_20._0_2_ = CONCAT11(*(undefined1 *)((int)puVar4 + 2),*(undefined1 *)((int)puVar4 + 3));
local_20._3_1_ = (undefined1)(local_24 >> 0x18);
local_20._0_3_ = CONCAT12(*(undefined1 *)((int)puVar4 + 1),(undefined2)local_20);
local_20 = CONCAT13((char)*puVar4,(undefined3)local_20);
_V_memcpy(&local_24,&local_20,4);
iVar3 = *(int *)(param_1 + 0xc);
uVar5 = local_24;
}
*(int *)(param_1 + 0xc) = iVar3 + 4;
}
else {
local_24 = 0;
CUtlBuffer::Scanf(param_1,"%d",&local_24);
uVar5 = local_24;
}
if (uVar5 == 0x64637662) {
if (((byte)param_1[0x15] & 1) == 0) {
uVar6 = 0;
cVar2 = CUtlBuffer::CheckGet(param_1,1);
if (cVar2 == '\0') goto LAB_00bb289f;
cVar2 = *(char *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
}
else {
local_20 = local_20 & 0xffffff00;
CUtlBuffer::Scanf(param_1,"%c",&local_20);
cVar2 = (char)local_20;
}
if (cVar2 == '\x04') {
if (((byte)param_1[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckGet(param_1,4);
uVar5 = 0;
if (cVar2 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
iVar3 = *(int *)(param_1 + 0xc);
uVar5 = *(uint *)(*(int *)param_1 + (iVar3 - *(int *)(param_1 + 0x20)));
}
else {
puVar4 = (uint *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1
);
if (puVar4 == (uint *)0x0) {
puVar4 = &local_24;
}
local_20 = local_24;
local_20._1_3_ = (undefined3)(local_24 >> 8);
local_20 = CONCAT31(local_20._1_3_,*(undefined1 *)((int)puVar4 + 3));
local_20._2_2_ = (undefined2)(local_24 >> 0x10);
local_20._0_2_ =
CONCAT11(*(undefined1 *)((int)puVar4 + 2),*(undefined1 *)((int)puVar4 + 3));
local_20._3_1_ = (undefined1)(local_24 >> 0x18);
local_20._0_3_ = CONCAT12(*(undefined1 *)((int)puVar4 + 1),(undefined2)local_20);
local_20 = CONCAT13((char)*puVar4,(undefined3)local_20);
_V_memcpy(&local_24,&local_20,4);
iVar3 = *(int *)(param_1 + 0xc);
uVar5 = local_24;
}
*(int *)(param_1 + 0xc) = iVar3 + 4;
}
}
else {
local_24 = 0;
CUtlBuffer::Scanf(param_1,"%d",&local_24);
uVar5 = local_24;
}
uVar6 = 1;
*param_2 = uVar5;
goto LAB_00bb289f;
}
}
uVar6 = 0;
LAB_00bb289f:
CUtlBuffer::SeekGet(param_1,0,uVar1);
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.