L L4D2node

CUtlBuffer::OnGetOverflow

0x00b7e630 · 37 bytes · __cdecl

_ZN10CUtlBuffer13OnGetOverflowEi

Decompiled

undefined (1 param)

/* CUtlBuffer::OnGetOverflow(int) */

void CUtlBuffer::OnGetOverflow(int param_1)

{
  code *UNRECOVERED_JUMPTABLE;
  
  UNRECOVERED_JUMPTABLE = *(code **)(param_1 + 0x24);
  if (((uint)UNRECOVERED_JUMPTABLE & 1) != 0) {
    UNRECOVERED_JUMPTABLE =
         *(code **)(UNRECOVERED_JUMPTABLE + *(int *)(param_1 + *(int *)(param_1 + 0x28)) + -1);
  }
                    /* WARNING: Could not recover jumptable at 0x00b7e653. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (*UNRECOVERED_JUMPTABLE)();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)