L L4D2node

CDmxSerializerKeyValues2::EatWhitespacesAndComments

0x00bec630 · 263 bytes · __thiscall

_ZN24CDmxSerializerKeyValues225EatWhitespacesAndCommentsER10CUtlBuffer

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDmxSerializerKeyValues2::EatWhitespacesAndComments(CUtlBuffer&) */

void __thiscall
CDmxSerializerKeyValues2::EatWhitespacesAndComments
          (CDmxSerializerKeyValues2 *this,CUtlBuffer *param_1)

{
  char *pcVar1;
  uint uVar2;
  int iVar3;
  int iVar4;
  
  iVar3 = 0;
  iVar4 = *(int *)(param_1 + 0x1c) - *(int *)(param_1 + 0xc);
  if (iVar4 < 1) {
LAB_00bec727:
    CUtlBuffer::SeekGet(param_1,1,iVar3);
    return;
  }
LAB_00bec650:
  do {
    pcVar1 = (char *)CUtlBuffer::PeekGet(param_1,1,iVar3);
    if (pcVar1 != (char *)0x0) {
      uVar2 = (int)*pcVar1 - 9;
      if ((uVar2 < 0x18) && ((1 << ((byte)uVar2 & 0x1f) & 0x80001fU) != 0)) {
        if (*pcVar1 == '\n') {
          _DAT_0105b764 = _DAT_0105b764 + 1;
        }
        iVar3 = iVar3 + 1;
        if (iVar3 < iVar4) goto LAB_00bec650;
      }
    }
    pcVar1 = (char *)CUtlBuffer::PeekGet(param_1,2,iVar3);
    if ((((pcVar1 == (char *)0x0) || (iVar4 <= iVar3)) || (*pcVar1 != '/')) || (pcVar1[1] != '/'))
    goto LAB_00bec727;
    iVar3 = iVar3 + 2;
    while ((pcVar1 = (char *)CUtlBuffer::PeekGet(param_1,1,iVar3), pcVar1 != (char *)0x0 &&
           (*pcVar1 != '\n'))) {
      iVar3 = iVar3 + 1;
      if (iVar4 <= iVar3) {
        _DAT_0105b764 = _DAT_0105b764 + 1;
        goto LAB_00bec727;
      }
    }
    _DAT_0105b764 = _DAT_0105b764 + 1;
    if (iVar4 <= iVar3) goto LAB_00bec727;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)