L L4D2node

V_SplitString

0x00b7dca0 · 41 bytes · __cdecl

_Z13V_SplitStringPKcS0_R10CUtlVectorIPc10CUtlMemoryIS2_iEE

Decompiled

undefined (3 params)

/* V_SplitString(char const*, char const*, CUtlVector<char*, CUtlMemory<char*, int> >&) */

void V_SplitString(char *param_1,char *param_2,CUtlVector *param_3)

{
  V_SplitString2(param_1,&param_2,1,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)