Sys_LoadLibraryGuts
0x00b6c400 · 269 bytes · __regparm3
_ZL19Sys_LoadLibraryGutsPKc9Sys_Flags
Decompiled
undefined (2 params)
/* Sys_LoadLibraryGuts(char const*, Sys_Flags) */
int __regparm3 Sys_LoadLibraryGuts(char *param_1,uint param_2)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int in_GS_OFFSET;
char local_420 [1024];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = V_GetFileExtension("_srv.so");
pcVar2 = "_srv.so";
if (iVar1 != 0) {
pcVar2 = (char *)(iVar1 + -1);
}
V_strncpy(local_420,param_1,0x400);
V_SetExtension(local_420,pcVar2,0x400);
V_FixSlashes(local_420,'/');
if ((param_2 & 1) == 0) {
iVar1 = dlopen(local_420,2);
if (iVar1 == 0) {
pcVar2 = (char *)dlerror();
if (pcVar2 != (char *)0x0) {
pcVar3 = strstr(pcVar2,"No such file");
if (pcVar3 == (char *)0x0) {
pcVar3 = strstr(pcVar2,"image not found");
if (pcVar3 == (char *)0x0) {
Msg(" failed to dlopen %s error=%s\n",local_420,pcVar2);
}
}
}
}
}
else {
iVar1 = dlopen(local_420,6);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.