CreateX360Filename
0x00bd6e20 · 82 bytes · __cdecl
_Z18CreateX360FilenamePKcPci
Decompiled
undefined (3 params)
/* CreateX360Filename(char const*, char*, int) */
char * CreateX360Filename(char *param_1,char *param_2,int param_3)
{
int iVar1;
V_StripExtension(param_1,param_2,param_3);
iVar1 = _V_strlen(param_2);
V_snprintf(param_2,param_3,"%s.360%s",param_2,param_1 + iVar1);
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.