L L4D2node

VScriptServerReplaceClosures

0x00b47990 · 343 bytes · __cdecl

_Z28VScriptServerReplaceClosuresPKcP9HSCRIPT__b

Decompiled

undefined (3 params)

/* VScriptServerReplaceClosures(char const*, HSCRIPT__*, bool) */

undefined4 VScriptServerReplaceClosures(char *param_1,HSCRIPT__ *param_2,bool param_3)

{
  int iVar1;
  void *pvVar2;
  void *local_34;
  undefined4 local_30;
  undefined2 local_2c;
  ushort local_2a;
  HSCRIPT__ *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  
  if (g_pScriptVM != (int *)0x0) {
    iVar1 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"__ReplaceClosures",0,0);
    if (iVar1 != 0) {
      pvVar2 = (void *)VScriptServerCompileScript(param_1,param_3);
      if (pvVar2 != (void *)0x0) {
        local_2a = 0;
        local_20 = 0x20;
        local_2c = 0x20;
        local_1e = 0;
        local_30 = 0;
        local_24 = 0;
        local_28 = param_2;
                    /* try { // try from 00b47a5b to 00b47a5d has its CatchHandler @ 00b47af5 */
        local_34 = pvVar2;
        (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar1,&local_34,2,0,0,1);
        if ((local_1e & 1) != 0) {
          free(local_28);
          local_1e = local_1e & 0xfffe;
        }
        local_28 = (HSCRIPT__ *)0x0;
        local_24 = 0;
        local_20 = 0;
        if ((local_2a & 1) != 0) {
          free(local_34);
        }
        (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
        (**(code **)(*g_pScriptVM + 0x30))(g_pScriptVM,pvVar2);
        return 1;
      }
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)