SendPropIntWithMinusOneFlag
0x008202e0 · 81 bytes · __cdecl
_Z27SendPropIntWithMinusOneFlagPciiiPFvPK8SendPropPKvS4_P8DVariantiiE
Decompiled
undefined (5 params)
/* SendPropIntWithMinusOneFlag(char*, int, int, int, void (*)(SendProp const*, void const*, void
const*, DVariant*, int, int)) */
char * SendPropIntWithMinusOneFlag
(char *param_1,int param_2,int param_3,int param_4,
_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *param_5)
{
uchar in_stack_00000018;
SendPropInt(param_1,param_2,param_3,param_4,(int)param_5,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,
in_stack_00000018);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.