UTIL_BubbleTrail
0x00b2d4e0 · 513 bytes · __cdecl
_Z16UTIL_BubbleTrailRK6VectorS1_i
Decompiled
undefined (3 params)
/* UTIL_BubbleTrail(Vector const&, Vector const&, int) */
void UTIL_BubbleTrail(Vector *param_1,Vector *param_2,int param_3)
{
float fVar1;
bool bVar2;
longdouble lVar3;
longdouble lVar4;
float fVar5;
float local_50;
float local_48;
float local_44;
float local_40;
undefined **local_3c [11];
lVar3 = (longdouble)
UTIL_FindWaterSurface(param_1,*(float *)(param_1 + 8),*(float *)(param_1 + 8) + 256.0);
fVar1 = *(float *)(param_1 + 8);
lVar4 = (longdouble)
UTIL_FindWaterSurface(param_2,*(float *)(param_2 + 8),*(float *)(param_2 + 8) + 256.0);
bVar2 = (float)lVar3 - fVar1 == 0.0;
fVar5 = (float)lVar4 - *(float *)(param_2 + 8);
if ((fVar5 == 0.0) && (bVar2)) {
return;
}
local_50 = ((float)lVar3 - fVar1) + *(float *)(param_1 + 8);
if (fVar5 != 0.0) {
if (!bVar2) goto LAB_00b2d63f;
LAB_00b2d6c0:
local_50 = fVar5 + *(float *)(param_2 + 8);
}
else if (bVar2) goto LAB_00b2d6c0;
lVar3 = (longdouble)IntersectRayWithAAPlane(param_1,param_2,2,1.0,local_50);
fVar1 = (float)lVar3;
local_48 = (*(float *)param_2 - *(float *)param_1) * fVar1 + *(float *)param_1;
local_44 = (*(float *)(param_2 + 4) - *(float *)(param_1 + 4)) * fVar1 + *(float *)(param_1 + 4);
local_40 = (*(float *)(param_2 + 8) - *(float *)(param_1 + 8)) * fVar1 + *(float *)(param_1 + 8);
if (bVar2) {
param_1 = (Vector *)&local_48;
param_3 = (int)((1.0 - fVar1) * (float)param_3);
}
else {
param_2 = (Vector *)&local_48;
param_3 = (int)((float)param_3 * fVar1);
}
LAB_00b2d63f:
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b2d654 to 00b2d658 has its CatchHandler @ 00b2d701 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
/* try { // try from 00b2d69b to 00b2d69d has its CatchHandler @ 00b2d6e8 */
(**(code **)(*(int *)te + 0x48))
(te,(CRecipientFilter *)local_3c,0,param_1,param_2,local_50,g_sModelIndexBubbles,param_3
,0x41000000);
local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.