CBaseEntity::CreateBubbleTrailTracer
0x005b2dd0 · 290 bytes · __thiscall
_ZN11CBaseEntity23CreateBubbleTrailTracerERK6VectorS2_S2_
Decompiled
undefined (4 params)
/* CBaseEntity::CreateBubbleTrailTracer(Vector const&, Vector const&, Vector const&) */
void __thiscall
CBaseEntity::CreateBubbleTrailTracer
(CBaseEntity *this,Vector *param_1,Vector *param_2,Vector *param_3)
{
int iVar1;
float fVar2;
float fVar3;
float fVar4;
float local_24;
float local_20;
float local_1c;
Vector local_18 [12];
fVar4 = *(float *)param_1 - *(float *)param_2;
fVar2 = *(float *)(param_1 + 4) - *(float *)(param_2 + 4);
fVar3 = *(float *)(param_1 + 8) - *(float *)(param_2 + 8);
fVar2 = fVar2 * fVar2 + fVar4 * fVar4 + fVar3 * fVar3;
if (160000.0 < fVar2) {
iVar1 = 0x14;
local_24 = *(float *)param_3 * 400.0;
local_20 = *(float *)(param_3 + 4) * 400.0;
local_1c = *(float *)(param_3 + 8) * 400.0;
}
else {
local_1c = SQRT(fVar2) - 0.1;
iVar1 = (int)(local_1c * 0.05);
local_24 = *(float *)param_3 * local_1c;
local_20 = *(float *)(param_3 + 4) * local_1c;
local_1c = local_1c * *(float *)(param_3 + 8);
}
local_1c = local_1c + *(float *)(param_1 + 8);
local_20 = local_20 + *(float *)(param_1 + 4);
local_24 = local_24 + *(float *)param_1;
ComputeTracerStartPosition(this,param_1,local_18);
UTIL_BubbleTrail(local_18,(Vector *)&local_24,iVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.