UTIL_FindWaterSurface
0x00b2d2d0 · 216 bytes · __cdecl
_Z21UTIL_FindWaterSurfaceRK6Vectorff
Decompiled
undefined (3 params)
/* UTIL_FindWaterSurface(Vector const&, float, float) */
longdouble UTIL_FindWaterSurface(Vector *param_1,float param_2,float param_3)
{
undefined **local_c0;
undefined4 local_bc;
undefined4 local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
float local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
undefined1 local_60 [20];
float local_4c;
local_ac = 0;
local_84 = 0;
local_a8 = 0;
local_a4 = param_2 - param_3;
local_88 = 0;
local_c0 = &PTR_ShouldHitEntity_00d48d08;
local_8c = 0;
local_b8 = *(undefined4 *)(param_1 + 4);
local_bc = *(undefined4 *)param_1;
local_7c = 0;
local_78 = 1;
local_94 = 0;
local_77 = local_a4 * local_a4 != 0.0;
local_98 = 0;
local_9c = 0;
local_b4 = param_3;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x4030,&local_c0,local_60);
return (longdouble)local_4c;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.